Hey all, here is a patch to bring in many new anomalies, make hard more difficult and help a little bit with performance!
Anomalies
- Many new anomalies in each room (around 15+ per room).
- Fixed some anomalies growing or shrinking much too quickly.
- Added a line in the mistakes screen for objects that moved location.
Hard Difficulty
- Up to 2 threats may be active at time.
- Adjusted several threats to be harder to survive.
- Rooms without a threat active will be set to 20 seconds instead of 30 seconds.
Threat Adjustments
- The Mannequins hit box to deactivate them has been increased.
- The Demonic Lady detection for how close the player is has been slightly increased.
- The Gatekeeper threat will now move slightly faster.
Performance
- Adjusted some lights to only render as needed instead of every frame. This should slightly improve performance in some areas.
Fixes
- Corrected the Gatekeeper creature sheet and it now always displays information.
- Corrected the Crying Lady creature sheet to display accurate information.
- Corrected some mistake anomaly texts not displaying what they were doing.
- Fixed some missing collision on a few objects.
- Updated occlusion to fix some graphical bugs.
Known Issues to be Fixed:
Here are some things I know about that I will be fixing soon:
- Resolution changes from the title screen scene to the main game scene.
- Some menu toggles reset (like Motion blur). This is just a visual bug but I will get it fixed.
- The FoV slider number does not update in the title screen. This works properly in the game scene.
- Lag spike when the Demonic Lady appears for the first time.
Thank you all for the continued support! I will be continuing to make changes as needed!