Archon Soul v1.0.02 Patch

Archon Soul · published · build 24847185

Hey everyone!

Just a quick patch to fix a few issues that got missed in 1.0.01:

QoL Improvements:

  • Unit UI and screen positions slightly changed to give better access to status effect info for the following units: Avatar of the Soul, Demon of Misfortune, Chaos Mass, Origin of Sickness, Ghost of Beauty.

  • Removed Unnecessary tooltips from some unit ability swap events.

  • The undiscovered icon in the collections screen contrasts from the locked icon better.

Bug / General Fixes:

  • Crystallize Rune now generates 2 ethereal dice as intended in the last update. I changed the number in the backend but that number didn’t actually link to the generation code on the rune. Whoops.

  • Removed Charge from Overdrive Bolt, as it no longer needs it. This probably technically counts as a balance change, but I'm listing it here.

  • Fixed an issue where Chain Rune would not hit all enemies with the damage from Overdrive Bolt.

  • Fixed an issue where spells that deplete charges of other spells would trigger Energy Pulse/Field even when those spell’s charges were already 0.

  • Commanding Presence now stacks properly. Commanding Presence+ now works as intended.

So there we are. A smaller patch for now just to get some things in working order, but I'll be pulling the analytics and doing a more substantive balance update.

I'll mainly be looking to improve the difficulty curve of the run. I haven't seen the analytics to know for sure, but from what I have seen watching gameplay footage from other players, my instincts tell me that:

  • Generally, Area 1 normal combats will get slightly easier.

  • Generally, Area 1 Elite combats are in a good spot.

  • The Replicator is likely in a good spot

  • Generally, Area 2 normal combats will become somewhat more difficult.

  • Generally, Area 2 Elite combats will become slightly more difficult.

  • The Demon of Misfortune is likely at a good place balance-wise but has a little room to become more difficult

  • Generally, Area 3 normal combats will become a reasonable amount more difficult.

  • Generally, Area 3 Elites are fairly well balanced but some could do to be a bit more difficult.

  • Origin of Sickness will probably become slightly more difficult (but more on the combat side, as I feel the Sickness debuff aspect of the fight is where it should be).

  • Now that the unit ability for Avatar of the Soul has been updated, the boss fight has some room to become more challenging.

Thanks as always for playing!

-Thomas, PolyGryph