Archon Soul · public · first seen
Hey everyone!
Just a quick patch to fix a few issues that got missed in 1.0.01:
Unit UI and screen positions slightly changed to give better access to status effect info for the following units: Avatar of the Soul, Demon of Misfortune, Chaos Mass, Origin of Sickness, Ghost of Beauty.
Removed Unnecessary tooltips from some unit ability swap events.
The undiscovered icon in the collections screen contrasts from the locked icon better.
Crystallize Rune now generates 2 ethereal dice as intended in the last update. I changed the number in the backend but that number didn’t actually link to the generation code on the rune. Whoops.
Removed Charge from Overdrive Bolt, as it no longer needs it. This probably technically counts as a balance change, but I'm listing it here.
Fixed an issue where Chain Rune would not hit all enemies with the damage from Overdrive Bolt.
Fixed an issue where spells that deplete charges of other spells would trigger Energy Pulse/Field even when those spell’s charges were already 0.
Commanding Presence now stacks properly. Commanding Presence+ now works as intended.
So there we are. A smaller patch for now just to get some things in working order, but I'll be pulling the analytics and doing a more substantive balance update.
I'll mainly be looking to improve the difficulty curve of the run. I haven't seen the analytics to know for sure, but from what I have seen watching gameplay footage from other players, my instincts tell me that:
Generally, Area 1 normal combats will get slightly easier.
Generally, Area 1 Elite combats are in a good spot.
The Replicator is likely in a good spot
Generally, Area 2 normal combats will become somewhat more difficult.
Generally, Area 2 Elite combats will become slightly more difficult.
The Demon of Misfortune is likely at a good place balance-wise but has a little room to become more difficult
Generally, Area 3 normal combats will become a reasonable amount more difficult.
Generally, Area 3 Elites are fairly well balanced but some could do to be a bit more difficult.
Origin of Sickness will probably become slightly more difficult (but more on the combat side, as I feel the Sickness debuff aspect of the fight is where it should be).
Now that the unit ability for Avatar of the Soul has been updated, the boss fight has some room to become more challenging.
Thanks as always for playing!
-Thomas, PolyGryph
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