Demo changelog 0.14.14

major update

Tiny Auto Knights · published

Heroes

  • Changed Warden effect: "Ally gained debuff -> Give 1/2/3 cleanse to a random ally"

  • Changed Death Knight effect: "End of turn -> Kill the ally ahead and gain 50/100/150% of their health and attack"

  • Changed Thief effect: gained stats don't scale with gained coins anymore, you always get +1/2/3 no matter how many coins you get per event

  • Changed Ranger effect: deals now an additional 1 damage per 10 Attack

  • Changed Necromancer effect: changed stats of summoned Skeletons from "1/3/5 Health and Attack" to "1 Health and 3/6/9 Attack"

  • Changed Bloater effect trigger from "Start of battle" to "Start of turn"

  • Changed Guardian: removed Charges

  • Fixed Rogue to be able to target always the correct enemy with the highest Health

  • Buffed Toad from +1/2/3 Health to +2/4/6 Health. As you cannot sell him for the same amount anymore this should make him at bit more useful.

  • Buffed Adventurer from +2/3/4 Health to +2/4/6 Health

  • Buffed Warden from "Give +1/2/3 to random ally." to "Give +1/2/3 to random ally for 2 times."

  • Buffed Mercenary effect from 2/3/4 to 2/4/6 damage

  • Buffed Chieftain effect from 2 to 3 charges and changed his base stats from 3/3 to 6/5

  • Nerfed Herbalist effect by adding a max value of 30 for the health she can give to each ally per effect trigger

  • Nerfed Drummer effect by adding a max value of 100 for the attack, health and armor he can give to each ally per effect trigger

  • Changed Golem effect from +2/4/6 armor to +4/8/12 armor. With armor now reducing faster we felt that the Golem should get more of it. This should make him stronger in early to mid-game, but of course he doesn't scale well as the effect is only triggered once at the start of the battle.,

  • Changed Trooper effect from +2/3/4 armor to +2/4/6 armor. Similar reasoning as with the Golem.

General

  • New short interactive tutorial

  • Added a native Linux build

  • Added Spanish localization

  • Deck "cards" now have a questionmark icon on which you can hover to show the heroes in that deck

  • Improved summoning behaviour when multiple heroes are spawned (important for Slime and Warlord)

  • Added pillows to the bench to make it more comfortable

  • Implemented "loop breaking" for "X gained" triggers -> Effects with a trigger like "Health/Buff/Thorns gained" can now be only triggered once by the same hero per effect chain

  • Changed sell values, they're now based on Rarity and Level:

    Level 1

    Level 2

    Level 3

    Common

    0

    1

    2

    Uncommon

    1

    2

    3

    Rare

    1

    3

    5

    Epic

    2

    4

    6

    Legendary

    2

    5

    8

  • Selling a hero will now also trigger "Coins gained"

  • Armor is now reduced by half of the incoming damage instead of always by 1

    • You have 5 Armor and get 4 damage -> 1 damage coming through and Armor is reduced by 2

    • You have 18 Armor and get 25 damage -> 7 damage coming through and Armor is reduced by 12

  • Fixed Thorns damage not reducing Armor

  • Fixed Thorns damage using pre-reduced Armor, when two heroes fight directly against each other, and therefore doing less damage

  • Fixed that a freeze check was triggered when you lost Freeze stacks (via Cleanse for example)

  • Added more XP level up rewards

    • Uncommon "Give +1 XP to a hero with rarity Common or less"

    • Rare "Give +1 XP to a hero with rarity Uncommon or less"

    • Epic "Give +1 XP to a hero with rarity Rare or less"

    • Legendary "Give +1 XP to a hero with rarity Epic or less"

    • There is currently no Level Up Reward to give XP to a Legendary hero

  • Added free reroll level up rewards

    • Common "Gain 2 free rerolls"

    • Uncommon "Gain 4 free rerolls"

  • Reduced volume of sound when winning a run

  • Fixed some fullscreen related issues on multi monitor setups and when trying to take screenshots of the game while in fullscreen

  • Fixed various visual bugs with incorrect displayed stats on newly summoned heroes in battle

  • "Mumpitz" opponent teams, the fallback opponents you get when you couldn't get matched to a player, are stronger and more similar to real player builds now