Quantum Covenant Playtest · published · build 24705810
New enemy: the LEECH
A flying support enemy that doesn't shoot you. It attaches a blue tether and slows your thrusters for as long as it holds you, and it follows while draining — you can't just fly out of it, you have to kill it or break line of sight.
While leeched, a SLOWED callout appears under your crosshair and your movement card is visibly locked: it turns drain-blue, reads LEECHED, and takes a red slash. Pressing it while held pulses the refusal instead of silently doing nothing.It deals zero damage. What it costs you is tempo, not health. Up to 2 at once solo, scaling to 5 in a four-player lobby.New enemy: the RAPTOR
A fast elite built on the player (260 hull / 240 shield) that makes committed attack runs instead of hovering at range.Skill tree
The tab is now SKILL TREE, carries a PREVIEW banner, and its text has been rewritten into plain language. Two run options that weren't going anywhere (NO SHIELDS, IRONMAN) were cut.Fixes
Drone shots looked like they were sagging sideways through the air. The streak now follows the actual arc of a falling shot, and the visible bolt is centdred on the thing that hits.
The death sound arrived one run late.
Game over stops the world's audio loops instead of pausing them.