8/12/2026 Update

Quantum Covenant Playtest · build 24705810 · published

On SteamNotes only · this build shipped before we watched the app

New enemy: the LEECH
A flying support enemy that doesn't shoot you. It attaches a blue tether and slows your thrusters for as long as it holds you, and it follows while draining — you can't just fly out of it, you have to kill it or break line of sight.

While leeched, a SLOWED callout appears under your crosshair and your movement card is visibly locked: it turns drain-blue, reads LEECHED, and takes a red slash. Pressing it while held pulses the refusal instead of silently doing nothing.It deals zero damage. What it costs you is tempo, not health. Up to 2 at once solo, scaling to 5 in a four-player lobby.New enemy: the RAPTOR
A fast elite built on the player (260 hull / 240 shield) that makes committed attack runs instead of hovering at range.Skill tree
The tab is now SKILL TREE, carries a PREVIEW banner, and its text has been rewritten into plain language. Two run options that weren't going anywhere (NO SHIELDS, IRONMAN) were cut.Fixes

  • Drone shots looked like they were sagging sideways through the air. The streak now follows the actual arc of a falling shot, and the visible bolt is centdred on the thing that hits.

  • The death sound arrived one run late.

  • Game over stops the world's audio loops instead of pausing them.