VERISMO · published
Better give them a show, then.
A SPOOKY new intro teeming with mystery
New original tracks as well as public domain music remixed to perfection. Demo will no longer flag any copyrighted music.
Revamped UI, though it's not complete
Updated footstep sounds that change with the terrain
Added an indicator over most interactable items, focusing on the more story relevant finds.
Tightened some writing
Made it clearer that you could talk to Papà and Ennio in the orchard, as well as interact with the orchard workers
Fixed sprites weirdly flickering
Fixed title screen going to black after the demo ended
Made player unable to walk over the split olive oil (you can try...)
Fixed clipping through the exterior house stairs
Fixed many grammatical errors
Fixed multiple collision errors
I left in some playtesting saves by mistakes, if you try to load them they'll either crash the game or you'll get an invalid load. This will be fixed next update.
If you run into any other issues, or have thoughts on the demo in general, please let me know in the steam discussions or a review! It helps a lot for the game's visibility and helps me know what I need to prioritize.
Proper key rebinding. The current method is a bandaid.
Polished UI, some text is hard to read
I'm still chugging along through the final demo. This was a good chance to refine what I currently have. I plan to update this tiny demo version more frequently leading to the final demo's release. I'm still aiming for a summer release and will continue to keep you all updated here.
If you read this far thank you for the warm reception to VERISMO so far, it's incredibly encouraging to see.