Demo Update: NPC Fixes, Saved Variables, Achievement & More

Project Quickgunner · published

Very small update from things I have noticed while combing through the demo.

Changes:

  • Added a new disclaimer on the main menu screen - 'It indicates that this is the demo and everything is subject to change'

  • Fixed NPC bugs:

    • One where they would stop roaming after getting damaged or interacted with.

    • Animations not playing when they needed to.

  • More save variables:

    • The game now saves:

      • Controller sensitivity

      • Vibration state

      • Muted music

      • Silence - for the whole game

      • Disabling fog - for performance

      • V-sync - should've been a thing I did from the start ;P

      • Aim assistance

  • After some feedback I have added a visible exit area for all levels to make it easier to understand how to complete a level.

  • Fixed (hopefully) a bug where the game would refuse player's input.

  • Fixed dialog not advancing on mission start.

  • Fixed end-mission dialog not playing

  • Added the first achievement

  • There are a few things I would like to have as saved variables but they're reserved for the full game, I hope you understand.

I did fix a few minor things on 'Map01' like a texture missing, etc.

Oh and if you find any bugs, as always, do not hesitate to let me know!

Many thanks,

Natrapseht

Demo Update: NPC Fixes, Saved Variables, Achievement & More · Project Quickgunner patch notes · SteamPeaks