Project Quickgunner
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Update: Linux Build & NPC Accessory Fix Hey everyone! Thank you so much for checking the game out in any way! Just wanted to push a small hotfix & news blurb announcing the following: · Fixed Security NPCs not having their weapon visible · Native Linux Build · Let me know if there are any issues as I only use Windows to work on the game so there could be some Linux specific issues! Got a long road ahead but I am more than eager to se… | — | |
| Game update | Demo Update: NPC Fixes, Saved Variables, Achievement & More Very small update from things I have noticed while combing through the demo. Changes: · Added a new disclaimer on the main menu screen - 'It indicates that this is the demo and everything is subject to change' · Fixed NPC bugs: · One where they would stop roaming after getting damaged or interacted with. · Animations not playing when they needed to. · More save variables: · The game now saves:… | — | |
| Community | Initial Run Released! Thank you ALL; for viewing the game's store page and those who downloaded and tried the demo out! Future actions are that I plan to solely focus on developing the rest of Project Quickgunner without further changes to the demo - however if there were / are any game-breaking bugs that need to be addressed, do not hesitate to let me know so I can try my fastest to get rid of them! Mindset towards… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.