Patch 4

Frontier Forge · published · build 17276969

Excited to bring a new patch!
Theres still a lot of bugs to fix but we are getting closer !

Heres whats been fixed this week:

Worker:

  • Worker will now aggro bandits if they get close and engage in combat. Can also make the workers follow you around and kill bandits

Bandit:

  • Updated looting for bandits. Also added better hitbox check for their dead bodies.

Main menu:

  • Fixed a rendering bug that would make the scene render black and white
  • Updated options setting
  • Fixed sound settings - now they carry over to the game

Quests:

  • Added a "Return to quest giver" objective to each quests to make it more clear who to go to, to complete the quest

UI:

  • Adjusted various UI elements to make them faster to navigate to.
  • Updated names when looting enemies
  • Fixed a bug where tooltip would stay open after closing UI.
  • Made build UI simpler. Now it shows a single percentage to show progress.
  • Updated item icons

Building:

  • Added health and health bars to building pieces so they can be destroyed by bandits if you dont watch out.
  • Added hitbox checks for wall and floor items, so you cant build the same place twice.
  • Added shader effect for walls to see building progression
  • Fixed a bug where floor tiles wouldnt render correctly
  • Fixed a bug where building items wouldnt show correct color when selecting them

Inventory & hotbar

  • Fixed a bug where you couldnt equip an item if it was on the hotbar
  • Fixed a bug where the inventory wouldnt show items when opening the inventory

Misc:

  • Fixed collision bugs for ores and stones. Now you cant walk through them anymore
  • Made it easier to interact with things you can pick up
  • Renamed the hemp plant to "flax" for obvious reasons
  • Added item progression back into the game

Graphics:

  • Added volumetric fog and sunshafts
Patch 4 · Frontier Forge patch notes · SteamPeaks