Easy Mode: Has received some changes to make your experience more convenient and more of a power fantasy
New Mode Hellish: This is not a simple damage/health modifications. New Mechanics, enemies, and more for those who want to test their skill. A fresh experience for every level (beating a level on this difficulty gives you hell-fire badges on said level).
Stalker Mode: Enable This feature to have an immortal, untouchable, and highly lethal enemy slowly follow you through the level in an attempt to kill you (beating a level with this enabled gives you the stalker badge on said level)
CHARACTERS
New Playable Character: Cool Chris (must be unlocked)
Ninja: Buffed Movement
Audit_Bot: Hover attachment actually hovers with slow descent rather than full gravity
ENEMIES
New Enemy: Little Eye (name pending), laser pointer enemy: will only be found in Hellish difficulty
New Enemy: Paperclip Sniper (name pending), paper clip shooting enemy: will only be found in Hellish difficulty
Secret Mini Bosses Added
Komodo is now red
Tack Bullets fired from enemies no longer hurt regular workers (unless you deflect them)
Altered enemy spawns on Cider Factory
Eyeball enemies receive fresh look and slight buff to health
MORE STUFF:
Key Rebinds and Remapping added!
New Ending Added
More music
More Lore
More Steam Achievements Added
UI:
There are now descriptions for secondary items, game modes, and difficulties
Changed the game logo to the current version in main menu, intro splash, and credits
Menu UI color changes/improved readability
BUGS AND GLITCHES:
FINALLY FIXED PENCIL GLITCH. Should no longer just drop right in front of your camera
Fixed bug that caused a certain enemy to move slower rather than increasing their speed
Fixed Dangiel animation where its mouth stayed closed during two of the announcements
MSIC:
Made various secrets less obnoxiously secret to properly engage with the full story
Throw items further with snappier speed
Swapping to melee mode on your stapler is now twice as fast
HedgeWall's Cool Chris now has better lighting
Moved around some outdoor props in HedgeWall
Altered some of the ninja weapon textures
Improved Twin Orchard's general look in many rooms
Lowered stone wall on Easy Apple
Changed Cool Chris Location on Eden Stroll (it's better and less BS)
Fixed gap in road on Crisp Ridge
Decreased Damage done by falling rocks in Red Depth
Fixed a small data save bug
Fixed a spot in HedgeWall were enemies couldn't path to
Fixed some misc. textures
Fixed a few songs that should have been looping
Small optimizations on meshes
Atmospheric changes added to Red Depth
Pinnacle Palace: Small coats of paint, pretty up the level
Small Nerfs to the Pinnacle Palace Boss
Small changes made to Woven Qor
Bathrooms added to certain levels
More ammo added to Pinnacle Palace
Alterations to Pinnacle Palace Fight
Alterations to a floor on Qorporate Tower
Increased song audio for Qorporate Tower
General audio mixing for a less jarring experience