Snt Plan · published
Fixed an issue where Trade Market Latest Orders could remain stuck on “Synchronizing” after page transitions, realtime subscription timeouts, or stale responses; synchronization issues now converge through a bounded refresh with a clear status.
Fixed an issue where Processing could stop responding at count confirmation or start after selecting equipment for Essence dismantling or materials for Knowledge Book processing; special-material requests now follow the canonical contract and local validation failures show a clear notice.
Town Log tax records now show the taxpayer side and name together with the non-tax side and participant name, and the log window has been expanded to 1660×750 for easier review.
Tools now have instanced affixes. Newly obtained iron lifestyle tools roll one of 18 lifestyle bonuses with equal probability; percentage rolls use 0.01% precision and durability rolls are integers from 1 to 30. Existing tool values are preserved.
The main bonus bar now has two entries—Combat Bonuses and Life Bonuses—with summary and per-source detail tabs, including permanent achievement bonuses.
Warehouse tool details now show the actual instance affixes and enhanced values in the top attribute panel, just like equipment attributes.
Enhanced tool-affix values now strictly use mint-time frozen rules. Bonus details show the actual achievement, tool, or Town source, and tool duration is shown as "While Equipped."
Each 10px level-one conveyor cell can now display up to two 5px item modules at once. Items move at 1px per second, with smooth playback anchored to accepted server time and local monotonic ticks.
Quality-material recycling now uses a CC workload model. A level-one recycler processes 50 CC per second, with duration calculated exactly from the material's base CC, five-element, level, and quality coefficients.
A level-one quality warehouse now has four independent slots holding up to 200 units each. A level-one recycler has one input and one output slot, each holding up to 10 units.
Fixed an issue where Auto Battle could continue after settlement or revival while the interface incorrectly reported a state contract mismatch.