Snt Plan · published
Town warehouse deposits now remain committed-syncing after projection failures without resubmission; normal successful responses no longer show “Confirm with Original Request.”
Fixed town warehouse deposits being shown as “Confirm with Original Request” after a successful response; players can continue making independent deposits repeatedly.
Further fixed post-creation synchronization. The Town opens only after Town, player, and Farm timezone data have converged.
Fixed an issue where Town creation could appear to fail after succeeding. Town and Farm business-timezone data now refresh correctly after creation.
Town Specialty Member Details now accepts canonical JSON integer identities from Backend and shows localized error/synchronization feedback; valid member details are no longer rejected as identity_invalid.
Town Specialty limited extraction now supports selecting multiple players in one policy and assigning a different quota to each; quotas immediately affect personal remaining capacity, reservations and gathering settlement.
Development Management now includes a Change Specialty entry, allowing the town owner to switch the complete Town Type–Town Specialty pair.
Changing the configuration consumes one Town Specialty Change Certificate, clears current developed-specialty capacity, and cancels related gathering; an irreversible-action warning is shown before confirmation.
Town Bank now includes a Currency Payment tab; every active town member can pay Gold into the current town bank without tax, with the amount and bank-balance change recorded in Town logs.
Pinecone Clapper Bear: Physical Attack adjusted from 16 to 15, Magic Attack from 16 to 13, and both Physical Armor and Magic Armor from 20 to 18.
Red-Tailed Fruit Thief Fox: Physical Attack adjusted from 18 to 17, Magic Attack from 18 to 15, and both Physical Armor and Magic Armor from 22 to 20.
Night-Eyed Lynx: Physical Attack adjusted from 20 to 19, Physical Armor from 24 to 23, and Magic Armor from 24 to 20.
Morning-Dew Fawn: Magic Attack adjusted from 22 to 20, and both Physical Armor and Magic Armor from 26 to 25.
Azure-Ring Sleeper Snake: Physical Armor and Magic Armor both adjusted from 28 to 25.
Ordinary battle recovery and retry no longer select a default encounter when content identity is missing; character configuration slots now render server-bound equipment, skills, items, tools, and pets.
Pinecone Clapper Bear's base drop chance for the LV1 Battle Gift Box has been corrected from 1.5% to 0.75%.
The Fire Energy device grid has been upgraded. Device and concurrent-running limits are now clearer, the machine catalog title is centered, and placement/recall synchronization is more reliable.
Player Test feedback packages now include system-wide and current-game CPU, memory, I/O, and aggregate GPU metrics to help diagnose resource pressure while other applications are running. They do not record other-process identity, window content, or another game's FPS.
Player Test performance diagnostics are now available in Settings. Players can explicitly record startup, background coexistence, and battle frame-time, memory, and rendering metrics, then export a local feedback package; recording is off by default and never uploads automatically.
Player Test now organizes performance data by this game's startup, foreground/background, and visible battle phases, supports marking a recent stall, and can recover interrupted recordings. Logging remains off by default, local-only, and never uploads automatically.
Reforge and Infusion now display equipment and materials reliably and synchronize committed details against the server revision.
Equipment leaves the enhancement candidate list immediately at +20, preventing an indefinite candidate sync or an invalid +21 preview.
Scoped asset pages such as Processing, Wild, and Battlefield speed-ups now share consistent cache invalidation and stale-response handling.
Battle-item slots now display current inventory quantities and update when inventory patches arrive instead of retaining stale snapshot counts.
Reforge and Infusion now display equipment and materials correctly and synchronize against committed server state.
Assets already enhanced to +20 no longer enter an invalid +21 candidate sync that could leave the page waiting indefinitely.
Battle-item slots now wait for the committed server patch before reporting equip or unequip completion during concurrent state updates.
Processing, Wild, and Battlefield speed-up asset refreshes now load only the required asset scopes and exclude consumed tools.
System Shop purchase dialogs now show Rabbit Coins for unit and total prices instead of ambiguous values such as “6—”.
Sponsor Monthly Card details are now split into activation, membership duration, reward, schedule, claiming, and testing bonus lines, with the redundant confirmation question removed.
Sponsor Monthly Card purchase details are now split into six independent information rows, making rewards and the delivery schedule easier to scan.
The monthly-card testing bonus now reads exactly “Auto Battle Unlock Voucher × 1,” and System Shop amount/currency spacing is consistent in both languages.