V0.058 Update Announcement

Snt Plan · published

Town member-management APIs are now lighter: promotion, display-position, administrator-permission and kick results return only the target member/permissions, followed by a scoped member-list refresh instead of a full Town aggregate.
Further fixed the Town Specialty authorized-player and individual-quota save flow: only an exact valid preview can enable saving, and historical Specialty development logs now load correctly.
Fixed the Town Specialty authorized-player and individual-quota allocation preview flow; Save Allocation now enables and submits after a valid preview.
Added Gem Remelting: each gem produced by successful alchemy can receive one remelt attempt with a 40% base success rate.
A failed remelt keeps the original gem. A successful remelt creates a different gem of the same element, and you may choose either the original or the new gem.
Fixed an issue where Battle Gift Box Keys were owned in the Warehouse but appeared as 0 in the use confirmation, preventing Gift Boxes from being opened.
Further fixed Battle Gift Box opening: key availability is now confirmed precisely by the server preview and is no longer affected by Warehouse pagination, stale cache, or concurrent refreshes.
Optimized Player and Battle data so preparation and battle start directly consume server-materialized final stats, equipment, skills, pets, and battle-item results.
Newly registered players now enter the new Battle result system immediately, reducing repeated calculations and unrelated history reads when entering battle.
Removed the separate 3-keys-per-box opening option from LV1 Gathering, Agriculture, Battle, and Battlefield Gift Boxes; default opening and 1-key-per-box opening remain, and bulk opening still consumes one key per box.