Update 0.705c

CodeSpells · published


This version brings Multiplayer for the first time to CodeSpells. There’s plenty of issues to iron out so this is in an early alpha state, but we felt it was at a good enough state that people could start playing it!

There’s a new game mode called Boulder Ball where players can join a player hosted game and play Boulder-Wizard-Soccer. This currently requires either being connected on a LAN, having an externally facing IP, or setting up Port Forwarding. We intend to implement proper NAT Punchthrough in the near future.

We’ve also temporarily removed some old mini games as we’re transferring to a new creation system that will allow making new game modes much more accessible. We hope people will make all sorts of new sports and game modes with the upcoming system.

Here’s some of the main features in this build:

  • Multiplayer
    • Players can join hosted matches for Boulder Ball -- a large ball based soccer game
    • Not all spell features and effects will synchronize properly, but the core features and simulations are synchronized
    • More multiplayer game modes and tools for creating modes coming soon!

  • Map - mini map that displays relevant features
  • New temples and toys to explore
  • Some objects can now be scanned by holding the Right Mouse Button
  • Spell casting

    • Boulder Ball also features a different spell casting system that has the player charge up spells.

  • Several mini games are deactivated as we’re rebuilding the meditation creation system. These and new game modes will be back very soon!