CodeSpells
Playing now
0Sampling since 07:15 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 07:15 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | CodeSpells Version 0.904 -- Nightly/Default Branch This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We wa… | — | |
| Game update | CodeSpells Version 0.903 -- Nightly Branch To use this version you must go to CodeSpells > Properties > Betas and select 'nightly'. This is an unstable release and contains features that are not yet complete. You can switch back to the released stable version of CodeSpells by going through the same process and selecting 'NONE'. · New Creature System (ALPHA) · New creatures roaming in the world with rewritten AI system · Creatures will n… | — | |
| Community | 1st CodeSpells Tournament Results We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell to be included in the official release of CodeSpells. Keep an eye out for "Elemental Globe by HalfBloodPrince" in the release! HalfBloodPr… | — | |
| Community | Tournament Entry Closes Today! Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms: · 1 v 1 Entry Form · 2 v 2 Entry Form · 3 v 3 Entry Form · Spell Submission Form Required for all participants The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. I hope… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Tournament Entry Ends in 2 Days! Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament . Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry forms: · 1 v 1 Entry Form · 2 v 2 Entry Form · 3 v 3 Entry Form · Spell Submission Form Required for all participants The Spell Submission F… | — |
| Community | CodeSpells Wizard Cup! Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets: · 1 v 1 · 2 v 2 · 3 v 3 You are more than welcome to enter into multiple brackets. However, brackets with not enough entr… | — |
| Game update | Update 0.815 Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space. · Players can now hold jump (Space) for higher jumps and minor hovering ability · Temple Fixes: · Collider fixes · Lights for activated temple teleporters · Rocks and trees will no longer be placed inside of temples · Fixed visual issue… | — |
| Game update | CodeSpells Update 0.811 CodeSpells Early access 0.811 brings huge improvements to multiplayer stability and improvements to Boulder Strike (now called StoneStrike Arena). The flow of the game is cleaned up substantially with more player feedback. The ability to select your team and spectate are coming in the next update! StoneStrike Arena now has a default spell wheel that will get loaded showing off the suggested spe… | — |
| Game update | Update 0.706c Update 0.706c brings some fixes to multiplayer and old meditations that can now be played online. · Tower Destroyer, Cleanup, and Rolling Boulders back and can be played online · Fixed bug where orbs spawned by other orbs could not be activated by the player · More complete Boulder Ball arena · Miscellaneous multiplayer optimizations · Minor fixes + Graphics optimizations | — |
| Game update | Update 0.705c This version brings Multiplayer for the first time to CodeSpells. There’s plenty of issues to iron out so this is in an early alpha state, but we felt it was at a good enough state that people could start playing it! There’s a new game mode called Boulder Ball where players can join a player hosted game and play Boulder-Wizard-Soccer. This currently requires either being connected on a LAN, hav… | — |
| Game update | Patch Update 0.613c This update brings some patch fixes for issues people were experiencing, particularly on Windows 10. · Fixed bug on Windows where coding interface would not display properly · Upgraded Unity Engine version · Various minor bug fixes | — |
| Game update | Update 0.611c Features · Player Tab · Players can now select from different staffs if they received a Kickstarter staff · We will be sending out an update to Kickstarter backers with instructions on how to retrieve their staffs if the Kickstarter email is not automatically linked · We will be adding more staffs and game unlocked staffs in the future · Docs Tab · Added documentation. This is still preliminary… | — |
| Game update | Update 0.603c Fixes · Patch for water not flowing in Water Redirection meditation · Fixed crash on exit · Fixed text for errors on account creation not being visible · Fixed bug with censoring code not working properly Changes · Unity Dialog will now display if holding down ALT when starting up the game | — |
| Game update | Update 0.602c CodeSpells Early Access version 0.602c brings some exciting new features including a more complete Fire system, Video creation, and finally an Options menu! Every object in the world now has a temperature associated with it, so objects like logs can be ignited. Heat can spread across objects and ignite different things in the world, including the player. Players can now record the last 10 secon… | — |
| Game update | Update 0.510c Update 0.510c brings interaction with Sand and Water back and fixes several issues with the online spell interface. Features: · Sand now appropriately interacts with water Bug fixes: · Fixed issue where search was not working in Browse · Browse is now substantially faster and no longer hangs game · Fixed bug in search for local spells where only last search keyword was used Minor art tweaks and… | — |
| Game update | Update 0.510c Update 0.510c brings interaction with Sand and Water back and fixes several issues with the online spell interface. Features: · Sand now appropriately interacts with water Bug fixes: · Fixed issue where search was not working in Browse · Browse is now substantially faster and no longer hangs game · Fixed bug in search for local spells where only last search keyword was used Minor art tweaks and… | — |
| Game update | Update 0.503c Update 0.503c fixes a major issue with not allowing users to sign on and some other minor bugs. Bug fixes: · Fixed start screen hanging when creating a password that was not at least 8 characters · Fixed bug where selecting spell in library would not clear search field so occasionally would not be able to select spell · Fixed broken buoyancy for objects in meditations · Removed references to ge… | — |
| Game update | Update 0.502c Out Now Update 0.502c brings minor fixes and a few missing features from 0.501c. Additions: · Added Analyze World Objects Medium" and "Analyze World Objects Far to Blockly" · Added particle to depleteManaFromOrbsInRegion Bug fixes: · Fixed incorrect category sorting for Deplete Mana power · Fixed mana cost for Cast Spell - need one of each mana apart from spell cost · Fixed incorrect mana usage for Ana… | — |
| Game update | Update 0.501c Out Now -- Spell Sharing + Air Magic Update 0.501c is now live! We’re excited to bring you the new Spell Sharing tool that we’ve built into CodeSpells so that you can have all your spells automatically backed up and have the ability to share them with others seamlessly. We’ve also incorporated some new Air Magic features, including the ability to gain information about the world in different ways and better communicate data. As al… | — |
| Community | Early Access Progress The Early Access of CodeSpells has been out for a few months now and we've been a bit silent as we're focusing on wrapping up a new version due to release on Friday Dec. 18. It will include spell sharing, Air magic, and better Fire magic, among some other fun changes! We've also revamped the whole spell creation interface and added JavaScript spell creation support. Here's the latest of the vid… | — |