Patch Release - Version 1.0.60373838 (7) Now Live!

Wizard Warfare 2: Cephalopod Wars · published

This is a small patch release to improve the following areas:

Change List:

  • Bug Fix - City worked tiles not using resource transfers for self-feeding calculation.
  • Bug Fix - Siege battle pathfinding for non-wall-capable melee units.
  • Bug Fix - AI intercepting using casters from garrison.
  • Balance/Bug Fix - Remove cancel/reorder option after city build queue purchase.
  • Balance - Ocean lair spawn chance reduced.
  • Balance - Changed default Lair Spawn Locations to 'Non-Visible'.
  • UI - City build queue drag to reorder.
  • UI - Battle notification options (open battle report or jump to location).
  • UI - Camera control options (turn start, following/jumping to enemy movement).
  • UI - Disable tooltips while dragging.
  • UI - Various button icon changes to increase contrast between enabled/disabled.
  • UI - Various extra tooltips, typo fixes, etc.


Please contact us at [email protected] or on the Steam discussion forum if you have any issues.