Beast Market Playtest Patch Notes v0.20260809.3

Beast Market Playtest · published · build 24631851

This update improves pending Core settlement, AP interventions, automatic farming against lower-AR monsters, and Charm selection feedback.

Core Settlement

  • Fixed an issue that could leave up to nine Cores waiting for confirmation on some clients during continuous hunting.

  • Core settlement now begins after every hunt on all clients.

  • Confirmation retries are now faster when the connection is temporarily unstable.

  • If another hunt finishes while rewards are being confirmed, the client now continues with the remaining settlements without an unnecessary delay.

  • Cores affected by an active request or server reconnection remain visible as Pending and are applied automatically after recovery.

AP Interventions

  • Fixed repeated uses of the same AP action sometimes being mistaken for an earlier input and showing “Could not confirm AP intervention.”

  • Each Big Move, Trap, and Emergency Recovery input is now handled as a separate action.

  • When a network retry is required, only that exact input is retried, preventing it from colliding with a later AP action.

Idle Aptitude and Automatic Hunts

  • Reworked Idle Aptitude as a time-saving stat for automatic hunts against lower-AR monsters.

  • Hunt time is shortened by the AR gap and Idle Aptitude, up to 30%, only when your AR exceeds the target's recommended AR and the hunt ends in a victory or capture.

  • No time reduction is applied against equal- or higher-AR targets or after a defeat.

  • Idle Aptitude does not increase Attack or individual hit damage.

  • While the game is visible, attacks, hits, special actions, and the finishing sequence are preserved and paced naturally within the shorter hunt duration.

  • The quest card now displays the active time-reduction rate.

  • Updated the Idle Mastery description and standardized the term “Idle Aptitude” across the game and Wiki.

Build and Charms

  • Fixed multiple Charms of the same type and rarity showing a selection outline when only one was being hovered.

  • The selection outline now appears only on the individual Charm currently being inspected.

Wiki

  • Updated the Idle Aptitude page to explain its activation conditions, reduction rate, and relationship with battle animations.

  • Standardized Idle Aptitude terminology between the game and Wiki.

Thank you for continuing to report Playtest issues and clear reproduction steps.