This update introduces Grand Hunt, a new endgame activity, and Orb-based gear augmentation. Build Lab recommendations and search have also been improved.
Grand Hunt
- Added Grand Hunt to the Hunt menu. Craft a Hunt Chart from surplus monster materials and challenge three monsters in sequence.
- Choose a route anchor, target Orb, and hazards to preview all three opponents, material costs, recommended AR, duration, and reward bonus before starting.
- Craft multiple Hunt Charts in one operation with quantity controls for 1, +1, +10, or the maximum craftable amount.
- Consuming one Hunt Chart starts a separate three-battle route alongside normal hunting. It snapshots the equipped build and uses the same combat and duration formulas as a normal hunt, so stronger gear confirms results sooner. Both activities continue while the app is closed.
- Added “Auto-run all owned Charts.” It snapshots the gear equipped when enabled, consumes the oldest Charts first, and advances while the app is closed. It stops when no Charts remain; turning it off still lets the current route finish.
- Each battle is saved as an independent checkpoint. Losing later, disconnecting, or restarting never removes Orbs already confirmed.
- Added three hazards: Ferocity gives monsters +18% Attack, Fortification gives monsters +18% HP, and Attrition reduces maximum HP by 10% for each earlier battle from battle two onward.
- Each hazard increases average Orb rewards by 18% and adds 3.5 percentage points to the Tuning Orb chance.
- A live countdown now shows the time remaining until the next battle result.
Orb Gear Augmentation
- Added six Orb types: Offense, Element, Guard, Technique, Expedition, and Tuning.
- Added a distinct icon for every Orb type, used consistently across balances, Hunt Charts, battle rewards, and gear augmentation.
- Crafted weapons and armor can gain random additional properties. Standard/T1 gear has one slot, Empowered/T2 has two, and Apex/T3+ has three.
- Before spending an Orb, the game shows every possible property and its minimum and maximum values.
- After rolling, choose whether to accept the candidate or keep the current properties. A disconnect restores the same pending candidate and never spends the Orb twice.
- Keeping a result or rolling a low value builds Resonance. At 10 Resonance, the next roll is guaranteed in the top 25% value range.
- Equipped augments affect normal hunts as well as Grand Hunts, including capture support, part breaking, and low-rank hunt time compression.
- During Playtest, Orbs can be earned and used in-game only. Steam Inventory / Market trading will connect after approval.
Build Lab
- Recommendations previously appeared only inside the long equipment lists. The best weapon and best item for every armor slot now appear together at the top of Build Lab.
- Hover over a recommendation to preview its stats immediately, then select it directly as an equipment candidate.
- Enlarged the equipment, skill, and element search field into a wide single-line input so typed text remains readable.
- Build Lab rankings and stat previews now include properties from Orb-augmented gear.
- Verified the search field, recommendation cards, values, and action buttons at 1280×720 in all five supported languages.