Reward results now clearly distinguish Syncing, Estimated from the previous hunt, and Server Confirmed states.
Estimated values explain their source and that they will be replaced by the confirmed values.
Rewards whose conditions are already met, such as Cores, are shown separately from additional rewards still being calculated.
Grand Hunts and Part Break Materials
Grand Hunt Charts without hazards still require only common materials.
Adding a hazard now consumes one of each Part Break material from the corresponding hunt.
Hazards increase rewards, creating a repeatable use for Part Break materials after the initial equipment crafts are complete.
Audio
New long-form music now supports the home base, hunts, battles, danger phases, final pushes, results, and rare moments without exhausting long sessions.
We rebuilt 73 sound effects covering attacks, hits, Part Breaks, defeats, roars, crafting, rewards, Core opening, and interface actions.
Separate loudness targets for music, effects, and interface sounds improve combat cue clarity while reducing clipping and listening fatigue.
Wiki
The public roadmap now shows Step 2 as the current Playtest phase in every language. Step 1 is Available, Step 3 is Next, and Step 4 is Later.