Beast Market Playtest Patch Notes v0.20260816.2

major update

Beast Market Playtest · published · build 24761001

Results

  • Reward results now clearly distinguish Syncing, Estimated from the previous hunt, and Server Confirmed states.
  • Estimated values explain their source and that they will be replaced by the confirmed values.
  • Rewards whose conditions are already met, such as Cores, are shown separately from additional rewards still being calculated.

Grand Hunts and Part Break Materials

  • Grand Hunt Charts without hazards still require only common materials.
  • Adding a hazard now consumes one of each Part Break material from the corresponding hunt.
  • Hazards increase rewards, creating a repeatable use for Part Break materials after the initial equipment crafts are complete.

Audio

  • New long-form music now supports the home base, hunts, battles, danger phases, final pushes, results, and rare moments without exhausting long sessions.
  • We rebuilt 73 sound effects covering attacks, hits, Part Breaks, defeats, roars, crafting, rewards, Core opening, and interface actions.
  • Separate loudness targets for music, effects, and interface sounds improve combat cue clarity while reducing clipping and listening fatigue.

Wiki

  • The public roadmap now shows Step 2 as the current Playtest phase in every language. Step 1 is Available, Step 3 is Next, and Step 4 is Later.
Beast Market Playtest Patch Notes v0.20260816.2 · Beast Market Playtest patch notes · SteamPeaks