Reworked room flow & Spell balancing

Trials Survivors · published

Demo Update / Build 1.0.19

  • Balancing

    • Room Flow :

      • Added an onboarding of the elite monsters in room 2 that requires you to kill 3 of them to get the max reward.

        • The intent behind this is to present the menace and make sure that you have enough power to tackle the challenge that will come up in room 3 / 4 / 5

    • Escort :

      • speed updated, radius in which you can stay increased and increased the frequency at which the escort drops reward.

    • Ritual :

      • Updated the health pool of the totems to be easier to break,

        • We will probably introduce more destroyable parts that yield rewards in order to make the totem destruction feel better.

    • Spells :

      • Updated the damage value of all the cold damage abilities to be stronger.

      • Upped the damage value on Rolling Magma and it's evolutions

      • Boosted the damage of the fire trail left by the dash skill of the fire mage by 150%

      • Spark damage was overwhelmingly more powerful, the spell is still strong but the damage was tuned down a bit.

  • Visual

    • Reduced the intensity of the light on Rolling Magma

  • Bug Fixes

    • Fixed the description of the escort challenge

    • Monster kill counted the enemies culled at the end of the round

  • Misc

    • Removed some of the option settings to avoid unnecessary performance drop.

  • Developer Notes

    • Hopefully the flow is better and if you have any feedback regarding what should change feel free to share them !