Endless game mode + Constellation Ban + New Spell

Trials Survivors · published

Live Update 0.1.7.4

Bug Fixes

  • Missing text from stat menu

  • Save file could be lost in a BSOD

  • Potential other crash sources fixed

  • Full keyboard control should work

Features

  • Constellation Ban

    • Cost 3 dices and you can ban any constellation, as long as you don't have any spells from them.

  • Endless

    • Depending on your chosen difficulty level, you will start at a different "floor" within the Endless progression.

    • Each floor is a trial (Extermination / Survival / Escort / Ritual) ◦ You will continue to earn experience at a 1:1 rate.

    • After clearing a floor, you must select a Monster Card (a new card type that buffs the monsters in various ways).

    • Once a trial is complete, you can either climb one floor or choose to skip up to 5 floors at once. If you choose to skip 5 floors, you will have to take 5 Monster Cards.

    • Everyone within the same relic bracket will be ranked on the same leaderboard.

      • This means that if you manage to clear a high difficulty with a relatively low relic count, you will start on a higher floor.

    • The steam leaderboard will come with the next update

Quality Of Life

  • Changed how the stat are displayed on card to make it easier to read

  • Cards are bigger

  • You can toggle clicking to enable attack

  • Remove all relic button

Rework

  • Escort mission

    • You need to stay a cumulative time of 90s in order to get the maximum reward

    • The escort filler bar starts at 0

    • The escort drops 100% more experience

    • Leaving the escort doesn't make the filler go down

  • Lava Rift

    • Now has a chance of "not" continuing, this mean that lava rift can now cross the map by default and it should make the spell more useful.

    • Also this change made the spell more performance friendly

Content

  • Added a new Gemini spell Black Hole, alongside 3 evolutions.

VFX Tweaks

  • Reduced the amount of particle of the Rolling Magma Of Holy

  • Added small camera shake to the Firestorm Of Apocalypse

Balancing

  • Lava Rift duration

  • Rolling Magma Of Multitude now adds two projectiles for each projectile

  • Rolling Magma Of Enormity base damage per projectile increased from 10 -> 20

  • Elite Monster now have an innate slow resistance

  • Default amount of fate dice 3 -> 5

  • Bleed damage now deals 12.5% of the damaging physical hit every 0.33 seconds for 2 seconds (for a total of 75% physical damage)

  • Culling shot of humility now deal 5% Max health (unscallable) bonus damage upon hitting an enemy above 80% life

NEXT UPDATE (Next week)

  • Next week we want to bring you what we couldn't but we will focus on the Endless Mode

  • Steam leaderboard

  • Spell and Evolution Codex

  • Ailment description in game (tentative)

If you feel like something should be prioritized feel free to share what you think!
PS : if you encounter any issue feel free to leave us a message on steam or on Discord!