Incremental difficulty and Endless balancing

Trials Survivors · published

Live Update 0.1.7.6

Bug Fixes

  • Fixed an issue where the "Click to attack" prompt wasn't properly shown when using a controller

  • Fixed a bug where certain difficulty settings incorrectly included an 11th map

  • Fixed a visual bug with how stats were displayed on skill cards

  • Fixed an issue where difficulty scaling displayed incorrectly in Endless Mode

  • Optimized monster performance cost

Features

  • Incremental/Scalable Difficulty

    • Once you clear Unfair+ you can increment the difficulty, after beating the incremented difficulty, you can challenge the next tier (+1, +2, +3, +4, +5...)

Reworks

  • Frostball of Stone was reworked to shoot three salvos of projectiles in a 60° radius

    • The total number of projectiles has been tripled

Quality Of Life

  • Everything that can be grabbed at the end of the level from chests and elite enemies are always grabbed.

Balancing

  • Currently, Endless Mode fails to deliver strong enemies and, more often than not, monsters fail to keep up with player power. To address this issue, the following measures have been taken:

    • Adjusted experience curve to require more experience at high level, this change mostly affect the endless mode and It will make you need more experience to level up past level 100.

      • The intent behind this change is to give monsters a fair chance to fight back and to reduce the amount of time spent selecting cards with less than important upgrades.

    • In the endless mode starting from floor 60, the incremental difficulty will scale the base monster stats

  • Changed the default damage increase of class to a damage multiplier, this change should make the default classes stronger

  • Removed the damage multiplier skill card from the skill card pool

If you feel like something should be prioritized, feel free to share your thoughts!
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