Trials Survivors · published
Cleansing Fire Of Power no longer deals % current health damage.
Dev Note: The bonus was way too strong and trivialized damage. The evolution is now a better and stronger version of the default spell.
Aqua Nova Damage: 30 -> 40
Aqua Nova Of Activation Damage: 20 -> 30
Aqua Nova Of Earth Damage: 40 -> 50
Aqua Nova Of Multiplication Damage: 30 -> 40
Aqua Nova Of Propagation Damage: 15 -> 25
Blessed Bell base damage: 50 -> 75
Blessed Bell Of Purification base damage: 35 -> 75
Blessed Bell Of Ramping base damage: 50 -> 75
Blessed Bell Of Thunder base damage: 50 -> 75
Chain Lightning base damage: 20 -> 25
Chain Lightning Of Chaining base damage: 20 -> 25
Chain Lightning Of Destruction base damage: 30 -> 35
Chain Lightning Of Purity base damage: 30 -> 35
Chain Lightning Of Splitting base damage: 20 -> 25
Cross Judgment base damage: 25 -> 35
Cross Judgment Of Navigation base damage: 25 -> 35
Cross Judgment Of Proportion base damage: 40 -> 50
Cross Judgment Of the Spiral base damage: 20 -> 25
Pierce and bounce count went from 5 to 8
Culling Shot base damage: 20 -> 25
Culling Shot Of Chaining base damage: 20 -> 25
Culling Shot Of Execution base damage: 30 -> 35
Culling Shot Of Humility base damage: 20 -> 25
Interlaced Shot wall damage: 10 -> 15
Interlaced Shot Of Contact wall damage: 10 -> 15
Interlaced Shot Of Shockwave damage: 10 -> 12.5
Interlaced Shot Of Triplication damage: 10 -> 15
Explosive Mine Projectile count: 8 -> 12
Cooldown: 6 -> 5
Explosive Mine Of Compression Projectile count: 8 -> 12
Base Damage: 30 -> 40
Cooldown: 6 -> 5
Explosive Mine Of Physical Trauma count: 8 -> 12
Base Damage: 40 -> 60
Cooldown: 6 -> 5
Explosive Mine Of Projectiles, Projectile count: 15 -> 20
Pierce Count: 0 -> 2
Base Damage: 40 -> 60
Cooldown: 6 -> 5
Firestorm base damage: 12 -> 15
Firestorm Of Bombardment base damage: 12 -> 15
Firestorm Of Fracture base damage: 12 -> 15
Cluster Grenades cooldown: 4 -> 2.5
Projectile count: 5 -> 8
Cluster Grenades Of Bouncing cooldown: 4 -> 2.5
Projectile count: 10 -> 25
Cluster Grenades Of Flare cooldown: 4 -> 3
Projectile count: 5 -> 8
Changed the behavior of the projectile
Cluster Grenades Of Repeat cooldown: 4 -> 2.5
Projectile count: 6 -> 10
Cluster Grenades Of Saturation cooldown: 4 -> 2.5
Projectile count: 8 -> 14
Herald Of Thunder base damage: 30 -> 50
Herald Of Thunder Of Duration base damage: 30 -> 50
Herald Of Thunder Of Repetition base damage: 30 -> 50
Herald Of Thunder Of Wrath base damage: 30 -> 50
Sub spark damage: 7.5 -> 10
Ice Storm base damage: 10 -> 20
Ice Storm Of Bombardment base damage: 10 -> 20
Ice Storm Of Earth base damage: 25 -> 35
Ice Storm Of Mark base damage: 15 -> 30
Ice Storm Of Propagation base damage: 10 -> 20
Monster card Health and Damage received a slight buff.
Experience requirement is linear past level 150
This change ensure that can keep on gaining levels even in late game scenarios, the requirement for each level will stay high but will be reachable
New spell for Libra: Sword Fall
Added the Codex in the hub to help you track evolutions you might have missed (each entry is unlocked when picking an upgrade for the first time).
Reworked lifesteal to trigger a regen upon killing an enemy.
The regen depends on the enemy type (normal or elite) and you can raise the efficiency of the lifesteal.
The Lifesteal relic is now available, equipping one will activate the lifesteal.
Fixed an issue on Aqua Nova.
Rolling Magma Of Enormity is visually cooler.
You can toggle on or off the screen shake in the options menu.
The difficulty is now properly shown on the top right side of the screen
Fixed an issue where item quantity applied to experience in some situations.
Fixed an issue where item quantity didn't apply to cat coins in some situations.
Fixed player stats incorrectly resetting upon going back to the Hub.