Horse Racing Manager · published
Added
- Unemployment benefits added to the game
- In standings show jockey strike rate table
- Writers (human) have started working on reformatting emails and making them more interesting overall, some new emails might also popup from time to time!
- Stable detail pages now have staff history, where you can see history of staff and how they have effected the stable
Improved
- As jockey/unemployed, you can now buy syndicate horses
- You can now sell your syndicate horse shares (at a discount) to a random NPC
- Auctionhouse and racecourse prestige now effects income/interest
- If you buy a plane and car you can now use those for travelling
- In negotiation screen for a position, show where the owner/manager is willing to go based on your reputation
- The minimum amount of shares you can buy at once is now 1 instead of 100
- In share buy and sell there are now quick amount buttons
- You now need to wait 2 years before IPO of stable
- Work on game efficiency
- In automation settings for the stable you can now export and import the settings
- Auction lot numbers balanced, and prized accordingly
- When autoregistering players horses, it now also bumps CPU horses
- In game rules there is now a setting for age jitter/uncertainty in potential and ability, default is on
- Work on auction and racecourse balance in general
- World generation is more efficient
- You can now get children even if not married
- You can now quick offer from context menu on venues also
- For auctionhouses and racecourses, you can now use context menu to copy either financials or the recurring events, and then do a range select and paste these onto your other venues. This makes it super quick to setup multiple venues the same way
- For stables you can now use the context menu to copy automation settings and paste them to your other stables, you can also with context menu set active stable now
- With context menu you can now quarantine, quick sell, rehome, send to sanctuary and put down horses also in bulk
- You can now give raise and bonus with context menu
- Saves are a bit bigger but much faster since we changed compression level, example a large file took 1 minute to save with around 60MB now takes around 2 seconds with 70MB
- Relative date unit can now be capped at weeks or days in localization settings, this helps in registering for races since 1 month is quite broad timeframe two races could be either 1 day apart or 29 days. Default is now week.
- Automatic staff assignment has now been split from automatic training, the staff assignment should also better match the staff skill levels with the horses
- Jockey conflicts are not anymore first come first serve, but the jockey tries to pick the best horse to ride
- When searching persons now say what stable they work at since names are not unique
- In tables if there are now multiple entities, you can double click the entity to go to it without a row being tiedt to just say opening a horse or race results
- Made family asks a bit more reasonable
- In horse description change change how the fame world gets assigned, and also a GOAT tag
- In upcoming races you can now change the jockey and running style
- In race live preview you can now skip to own horse
- Spritesheet operation performance improved. Preparing horse animations for a race takes ~80% less time than before
Fixed
- If a player controlled stable turned on automatic firing it did not work
- A bulk firing path could leave ghost staff tied to horses
- Tenure lowered from 180 days to 90 for the automatic firing functions
- If a stable has 0 horses, the calculation how many staff to fire did not workjockey
- Max auction commision now 25%
- Jockeys also got a cap on salaries
- Freelance rides are not all now 1K
- When using custom horse names, remove the unkown stable from standings
- As jockey you can't anymore change horses or staff travel options in map
- Travel cost has been rebalanced
- Stale syndicate share prices
- Jockey sponsorships now have a cooldown between offers
- Items simplified to 1 brand per category of type
- When company had public float, you could discount buy it from stable page
- Removed some employee goals
- For auctions apply the overcharge penalty
- Balance auction sponsors
- Betting generation now has demand response as the other sliders in racecourse financials
- When a stable liquidated they did not release the auction houses
- Fullscreen with "Minimize on focus loss" enabled should no longer bounce straight back to fullscreen after minimizing
- Betting result email was not sent sometimes
- Make cheapeast marriage option cheaper
- Overlapping UI in Championship People tab and Horse page training tab
- Featured market should work a bit better for younger horses
- Finance page showed the wrong value for your owned racecourse asses
- CPU had horses with wins in maiden races
- Table remembered the previous search but didn't apply it when moving back to the scene
- If the CPU has put an horse or venue on sale, it is now the final price without premium
- In email for economic result, the market value is now 12 months, same with training emails to see longer history
- Ratings are displayed as ints now uniformly
- When you got staff loyalty email and pressed an options, the buttons did not disappear leading to confusing UX
- Form order fixed, not sure when this broke but it went left to right in recency instead of right to left like standard
- When making a Stallion or Broodmare auction it wasn't using the age limits you set
- Time trial reference times list overflowing
- Tooltip for person's ability and potential referred to a horse
- Travel costs are charged again
- Coat patterns: varnish roan appaloosa, dominant white, blanket appaloosa, few spot appaloosa, leopard appaloosa not showing correctly
- Road To showing Points Leaderboards and Direct Qualifiers as empty