Dreamix Playtest · published
In version 0.962, a significant systemic change has been implemented:
After you play a card, all unselected cards will be discarded, and new cards from the reserve zone will be drawn to refill your hand up to the hand limit.
This change was introduced for three key improvements:
It greatly accelerates hand rotation, aligning better with the game’s core "cycle" design philosophy.
Players typically only pick one card to play out of three options, significantly mitigating the frustration of bad hands.
Frequent randomization of card values creates an experience more consistent with the intended gameplay vision.
While this new mechanic risks reducing strategic depth in certain scenarios, I believe it is overall a positive change that enhances game enjoyment.
Beyond this major system overhaul, the new version includes the following updates:
Revamped the Card Fusion system. Previously, when your deck exceeded its limit, players had to manually pick one fusion option out of dozens to gain enhancements. Since this process imposed excessive mental overhead, the new version provides three automatically generated recommended fusion builds. Players only need to select one option for enhancement, which drastically cuts decision complexity. To preserve the system’s upper potential, you may still spend gold to reroll the fusion recommendations.
Adjusted character level-up rewards: Upon reaching Level 3 and Level 4, players can now choose a rare Golden Trinket as their reward.
Improved combat fluidity for smoother consecutive card plays.
Updated visuals for the two starting characters, the Penitent Knight and the Armless Scholar, bringing their art style more in line with the overall aesthetic of the game.
Tweaked the effects of several cards to ensure better compatibility with the new hand rotation system.
Refined the starting decks for playable characters, alongside revisions to the beginner tutorial, so new players can more easily grasp core gameplay.
Further simplified descriptions and resolution logic for several complex buffs.
Adjusted the difficulty curve of the Initial Dream.
Miscellaneous bug fixes and stability optimizations.