Dreamix Playtest · published
This update addresses several experience-breaking bugs alongside minor balance adjustments. Full details below:
-Fixed a bug where the shop item Reward Key would generate useless rewards during the starting reward selection screen.
-Fixed an infinite loop glitch involving Wraiths from enemy chests combined with certain trinkets, which created unwinnable encounters. (Post-update, this effect can only trigger once per resolution phase.)
-Nerfed the downside of the golden-tier trinket Energy Pouch: its effect changed from lose 1 gold per turn to lose 1 gold every 3 turns.
-Fixed a bug where cards enchanted with Void would fail to be purged from the deck if they were not held in hand at combat’s end.
-Redesigned the silver-tier trinket Rebel Sword’s effect: When Sin stacks reach exactly 6, take 6 damage then restore 4 HP. This trinket is built for powerful self-damage builds while remaining viable in other playstyles.
-Buffed Rolling, the starting Skill Card of Scorched Dream: you may now select any type of card when using Roll.
-Corrected text for the mercenary Fearless Knight: changed "after each skill use" to "after every action".
-Added stack limit indicators next to the name of every buff.
-Fixed text wording for the Summon buff: now correctly states "can hold up to 10 HP".
-Defeated enemies will now launch upward and fade away, with a meteor shower cutscene playing upon victory. This is a makeshift workaround since I don’t have bandwidth to draw unique death animations for every enemy; I hope this solution suffices.