UPDATE v0.9.10 + v0.9.9 | Champions, Updates & Fixes

3876 AD: Corruption · published

🚀 WHAT'S NEW IN THIS BUILD (v0.9.9 + v0.9.10)

A brief roadblock hit last week when a security setting change triggered a temporary 72-hour Steam deployment lock. No worries, though! That time was used to bundle everything from the skipped v0.9.9 build straight into v0.9.10. Here is the double-sized breakdown of what is waiting in-game!

💀 EMPOWERED THREATS & WORLD BALANCING
- Introduced a new Elite system that transforms buffed enemies into dangerous adversaries
- Designed persistent aura visuals to give these high-value targets a prominent glow
- Distributed the latest weapon drops directly into power-up spots across the map
- Synchronized faction military power tracking for both friendly and hostile counts
- Pro-tip: Ramming into Elite units directly is an instant ticket to the graveyard

🖥️ INTERFACE & MAP REHAULS
- Re-implemented the classic health display, it feels better to see the enemy HP
- Upgraded the dungeon overlay with a grid effect background and better map markers
- Color coding for rooms & new alert messages for infestation events and liberation

🔧 CORE FIXES & ACCURACY
- Recalibrated diagonal travel speed using precise math (√2 ≈ 1.414)
- Resolved an annoying targeting error after taking down an opponent
- Reconstructed the save system to manage slot-based data more reliably
- Polished the narrative script to eliminate 17 spelling mistakes

⚠️ EARLY ACCESS NOTE: A Kickstarter campaign and my own Patreon will come very soon. Without funds, updates will slow down and become more inconsistent as I have to commit to full-time employment at a company. If my funding plans go well we can continue as usual.

🌌 Thanks for all the support!