📢 Ver. 0.3 - Good Vibes Major Update

major update

CURE - A Hospital Simulator · published · build 22438664

📢 Good Vibes

Your patients have opinions now. Your furniture has stats. And your waiting room can finally stop looking like a disaster. Good Vibes is the biggest quality-of-life drop since launch, here's what changed.

Patient Mood

  • ➕ Added: Patients now visibly react to how their visit is going.

  • ➕ Added: Full patient mood system. Push them too far and they walk out. Keep them happy and they tip on the way out.

  • 🔨 Fixed: Improved patient nameplate and health bar color outline.

Waiting Area

  • Added: Waiting chairs so patients have somewhere to sit while your team catches up.

  • Added: You can now place multiple reception and checkout desks to handle higher patient volume.

  • Added: We've added a Level 2 Reception Desk and Check out Desk. This drastically decreases the time it takes to perform these actions.

  • ✖️ Removed: Chair from the checkout desk.

  • 🔀 Changed: Reception desk now speeds up the intake interview.

  • 🔀 Changed: Patients now automatically walk to a waiting chair if reception is full.

  • 🔀 Changed: Intake interviews can now happen at the reception desk or at a waiting chair.

Treatment Beds & Chairs

  • ➕ Added: Beds and chairs now have a Comfort stat that directly affects patient mood.

  • ➕ Added: Multiple tiers of beds and chairs. Higher tiers reduce health loss and clean up faster.

  • ➕ Added: Treatment chairs, so patients can be treated without occupying a bed. Diagnostics still require one.

Decorations

  • Added: Backlight to the hospital sign outside.

  • Added: Three new decoration themes to build around: Nordic, Japanese, and Retro.

  • Added: Furniture now has a Decor stat that feeds into your overall hospital atmosphere.

Bug Fixes

  • 🔨 Fixed: Crash on load for key item failsafe.

  • 🔨 Fixed: Bed numbers sometimes scrambling around.

  • 🔨 Fixed: Crash on load when save list file is corrupted.

  • 🔨 Fixed: Joining a closed server no longer causes a softlock.

  • 🔨 Fixed: Sounds abruptly stopping if you walked too far away.

  • 🔨 Fixed: Zombies shouldn't moonwalk away from you (as much!)

  • 🔨 Fixed: Sounds for host not playing when unpacking and placing a new large item