Ink System Overhaul
- Ink now refills automatically
- Added Ink Capacity UI to clearly track your resource
- Stamps no longer break — instead they consume ink per use
- Durability per round mechanic for stamps now replaces uses.
- Added warning when attempting to use a stamp without enough ink
Gameplay & Balance Changes
- Papers are now stronger, increasing the cost of inaction each turn
- Rebalanced stamp costs and paper difficulty
- Added a cap: maximum of 3 buffered damage/modifiers per paper
- Fixed issue where loss triggered incorrectly while stamps were still active
Stamp System Updates
- Added durability per round mechanic for stamps
- Store now includes additional Square and Circle modifiers
- First store now shows only Square stamps
- Removed stamp upgrade store phase
- Updated stamp cards:
- Now display type in top right
- Store cards now use modifier names as titles
Circle stamps no longer gain attack from red inkNew Modifiers & Effects
- Added new modifiers:
- Rage (with Multistrike synergy)
- Freeze
- Filled Seal
- Heavy
- Fragile
- Spell Mark
Improved multistrike behavior and interactionsUX & Feedback Improvements
- Improved visual clarity on stamp interactions
- Fixed issue where multistrike tooltips wouldn’t appear correctly
New Tutorial
- Added more tutorial pages and click-through guidance
- Tutorial now includes:
- Highlighted callouts
- Overlay after first stamp interaction
Improved onboarding to better explain core mechanicsStore Updates
- Added Ink Store
- Updated Stamp Store:
- Better variety of modifiers, attacks, and options
Early store experience is now more guidedSave System Improvements
- Refactored save system to rely fully on game state data
- Game now saves at:
- End of level
- Level hub
Improved reliability when restoring progressVisual Updates
- Added new Arcane Square Stamp modal