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alpha0.0.20 · Stampholder Value Playtest patch notes · SteamPeaks
Stampholder Value Playtest
›
Patches
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alpha0.0.20
alpha0.0.20
Stampholder Value Playtest
· published
4 months ago
· build
23313036
All events
Read on Steam
New
Added click, drag, and release input. This is available alongside the existing click-to-pick-up input for stamps and your seal.
Added support for sealing across multiple papers in sequence.
Added Mac support.
Added a video tutorial.
Added a large set of new stamps and modifiers for the Daruma seal, including new decals, combo based effects, repeat triggers, energy effects.
Added stamps with stamp holder positioning effects.
New Stamps and Effects
Basic Attack
- Deals 5 damage.
Rage
- +1 attack to source stamps.
Multistrike
- Stamp twice.
Splash
- Splash current decals to nearby papers.
Execute
- If a document is below 25% health, destroy it.
Fresh
- 3x damage on first stamp. No seal. Breaks immediately.
Attack With Random Stamp
- On seal, a random stamp places another decal.
Every Doc On Ink
- When this stamp is inked, it hits every document on the board.
Better Attack
- Deals 10 damage.
Stamp On Splash
- When a document receives splash, immediately ink and stamp it.
Heavy Hand
- Deals 12 damage. Costs 2 ink.
Combo
- Deals 3 damage, plus 2 damage for each previous decal on this paper.
Bleed
- Creates a Bleed decal. Whenever any stamp hits this document, deal 2 extra damage. The extra damage is applied immediately.
Mark Target
- Creates a Marked decal. Stamps deal +50% damage to marked documents.
Echo
- On seal, replays the previous stamp action on the same document.
Reckless
- Deals 14 damage. Loses 2 durability per use.
Paint Trail
- On seal, the next decal from this stamp gains +4 damage.
Double Seal
- Source stamp on-seal effects trigger twice.
Basic Defense
- On break, gain 2 energy.
Heavy
- On seal, gain energy.
Surge
- On seal, deal 1 damage per energy you currently have.
Drain
- On seal, gain energy equal to the source stamp's remaining durability.
Power Stamp
- Spend 4 energy to place a decal that deals 14 damage.
Battery
- At the start of each round, gain 1 energy for each Battery stamp in your deck.
Voltaic
- On seal, deal damage equal to the total energy gained this round.
Discharge
- On seal, consume energy above 5 to deal damage equal to 3x the energy consumed.
Capacitor
- When this stamp breaks, gain 2 energy.
Catalyst
- On seal, spend 2 energy to repeat another decal's on-seal effect.
Respawn On Break
- After breaking, respawns.
Break Others
- Place a decal that breaks the source stamps of your other decals.
Break Damage
- When a stamp breaks, build up 1 damage. Damage is reset after use.
Ink On Energy
- Gain an ink charge when you gain energy.
Spill
- When a stamp breaks, gain an ink charge.
Attack Of Ink Charge
- Deal additional attack based on all ink charges.
Every X Ink Charge
- Every 5 ink charges you gain, this stamp gains 5 attack.
New Round Modifiers and Seal Upgrades
Resilience
- On seal, restore 1 durability to each source stamp that contributed buffered damage.
Crescendo
- On seal, deal 2 damage per Combo.
Spillover
- Splash damage also hits one additional random document.
Hunter's Mark
- Deal an additional 5 damage when sealing a Marked document.
Power Grid
- Gain +5 energy if 3 or more documents took damage from one seal.
Dual Wield
- Seal one additional random document next to your target.
Improvements
Improved readability of stamp text and tooltip copy.
Made energy usage clearer.
Improved store and modifier selection behavior, including better availability rules and clearer disabled states.
Improved boss and encounter rules so lockouts and level transitions behave more consistently.
Fixes
Fixed several run-state issues, including incorrect starting money, energy edge cases, and ink charges carrying across levels.
Fixed multiple tooltip and text bugs, including cutoff text, duplicate tooltips, and unclear descriptions.
Known Issues
DRP-601: rightattackbuffstamp store description has string formatter holder_attack_modifier un replaced
DRP-600: merging alldocsonink with basicenergy is causing the stamp to have 0 attack
DRP-599: alldocsonink + pristine pad is causing papers on new levels to already have decals
DRP-598: ink is displaying round mods in the ui card for some reason
DRP-597: when entering overtime after using up stamps, the stamps are placed on top of each other