Various Fixes - Version 0.2.1

Temple Maker 64 Demo · published

Here's an early patch with various fixes for bugs that were reported following yesterday's update!

Changelog

  • Fixed ledge with decorative tiles being unclimbable

  • Fixed ladders with decorative tiles at the top being unclimbable

  • Fixed pots not depressing floor switches

  • Fixed boomerang targets not being cleared on room change

  • Fixed Quick Spin getting stuck, or being unattainable while playing with keybam if a controller is plugged in

  • Fixed sentient toe cutters going through torches

  • Fixed sentient toe cutters getting occasionally stuck when going back to their start location if a wall is present

  • Fixed enemies being Z-Targetable from behind walls

  • Fixed certain entities not spawning if the room they're in is entered from a distant linked room

  • Fixed certain entities disappearing after dying and respawning

  • Added an FPS cap at 144 fps to prevent the game from running at insane speeds such as 1000 fps (yes, it happened)