Temple Maker 64 Demo · published
Here's an early patch with various fixes for bugs that were reported following yesterday's update!
Fixed ledge with decorative tiles being unclimbable
Fixed ladders with decorative tiles at the top being unclimbable
Fixed pots not depressing floor switches
Fixed boomerang targets not being cleared on room change
Fixed Quick Spin getting stuck, or being unattainable while playing with keybam if a controller is plugged in
Fixed sentient toe cutters going through torches
Fixed sentient toe cutters getting occasionally stuck when going back to their start location if a wall is present
Fixed enemies being Z-Targetable from behind walls
Fixed certain entities not spawning if the room they're in is entered from a distant linked room
Fixed certain entities disappearing after dying and respawning
Added an FPS cap at 144 fps to prevent the game from running at insane speeds such as 1000 fps (yes, it happened)