A Cult is forming..

Werewolves Revenge · published · build 24511501

Haven

  • Removed one of the stalls in the market.

  • Reduced the size of the market.

  • Added a new wall, separating the market from the wooded area.

  • Nerfed the sound of the waterfall.

Animation

  • Hugely upgraded the Animation system to allow for a disconnect of Character Rotation and Control Rotation. This is what "locks" your character to the direction that you are looking in, and this new disconnect opens up a lot of options for natural looking animations. This is a core part of the new Cult gamemode but will be used elsewhere as well (Stay tuned!).

Interaction

  • Implemented a new system that allows for interactable objects to check if they should highlight when looking at them. This is a core part of the new Cult gamemode but can be used else where in the future.

  • Implemented a new system that allows for a user's interaction trace distance to be changed at runtime. This functions as a way to "extend your reach" and is vital for the new Cult gamemode to function.

Characters

  • Implemented a system that allows for character scale to be changed at runtime.

  • Currently this only means that the feminine body type is slightly shorter than the masculine body type.

UI

  • Resized several UI elements to better fill the screen now that there are 12 players in each game.

Standard

Role Changes

Arcane Mage

  • Maximum mana reduced from 120 to 90.

  • Polymorph now costs 60 mana instead of 90.

  • Obliterate now costs 90 mana instead of 120.

  • Obliterate is no longer guaranteed.

  • Obliterate now attacks 2 players instead of 1.

Bug Fixes

  • Fixed the Fire Mage and Frost Mage abilities not displaying correctly for the host.