Werewolves Revenge · build 24511501 · published
Removed one of the stalls in the market.
Reduced the size of the market.
Added a new wall, separating the market from the wooded area.
Nerfed the sound of the waterfall.
Hugely upgraded the Animation system to allow for a disconnect of Character Rotation and Control Rotation. This is what "locks" your character to the direction that you are looking in, and this new disconnect opens up a lot of options for natural looking animations. This is a core part of the new Cult gamemode but will be used elsewhere as well (Stay tuned!).
Implemented a new system that allows for interactable objects to check if they should highlight when looking at them. This is a core part of the new Cult gamemode but can be used else where in the future.
Implemented a new system that allows for a user's interaction trace distance to be changed at runtime. This functions as a way to "extend your reach" and is vital for the new Cult gamemode to function.
Implemented a system that allows for character scale to be changed at runtime.
Currently this only means that the feminine body type is slightly shorter than the masculine body type.
Resized several UI elements to better fill the screen now that there are 12 players in each game.
Role Changes
Maximum mana reduced from 120 to 90.
Polymorph now costs 60 mana instead of 90.
Obliterate now costs 90 mana instead of 120.
Obliterate is no longer guaranteed.
Obliterate now attacks 2 players instead of 1.
Fixed the Fire Mage and Frost Mage abilities not displaying correctly for the host.