2.0 Hotfix 2 Patch Notes

Tales & Tactics - Set 2: World Tour · published

Minor Fixes

Fixed the "Big Tiny" achievement not working

Added a missing Evoker 2 victory achievement

Fixed the Tier 6 unit achievement unlocking with a Tier 5 unit.

Resolved a missing tooltip in Prismatic component rewards for the 3rd and 4th Bounty room.

Updated the enemy Cloning Hex and modifier phrasing to clarify the unit must be a standard, draftable unit. Summoned units can't be used.

Fixed the PVE perk "Raring to Go" causing permanent mana regen alterations

Fixed Statue Conjuring being a valid option in PVE classic campaign level up perks, even without the Grandmaster perk which unlocks Statues.

Fixed classic campaign Level 13+ perk pool options cycling back to level 2 again. Props to someone actually hitting Level 13 to find this.

Fixed classic campaign travel panel rewards not showing a value if the reward has be modified above 0 (such as a fight normally yielding 0 XP, but has been modified by +1 per combat, would still not show XP as part of the fight rewards).

Fixed Moloch's skill preview pointing at Rhodon's video file

Fixed Pebble missing a skill preview video

Added cleanup to all remaining in-world projectiles at end of combat. Mostly projectiles were fast enough to clean themselves up just in the animation time of the post combat "zoom in on last remaining character" beat, but Kolga's in particular has a very long lifespan and would persist all the way into the next prep phase.

Increase the contrast on mana bars when manalocked (more distinct red)

Fixed Compendium showing unnecessary army summary icons on Combatant displays when that gameplay option was enabled

Fixed Compendium showing bonus Set 2 traits for Mythic units, when in the Unit Set 1 tab, and vice versa.

Fixed going to the Tutorial after a Set 2 game in the same session attempting to run the Tutorial in Set 2 configuration, resulting in a bugged Tutorial where there are no Traits (and thus an incompletable tutorial)

Fixed the updated portrait characters (Singrim, Alidana, Cedric) using an incorrect texture format when used in the final Tournament bracket board, specifically when placed on the right side of the board.

Fixed Wildlands not initializing properly if returning to main menu during a PVP bundle selection step, then trying PVP again. PVP bundles save in this manner to prevent save scumming, but did not properly load back in the assigned Wildlands. This could also cause the This Run's Wildlands display to appear uninitialized when playing Set 1.

Fixed Eager Newbie not being able to Vault on floor 1 (the new button disabling incorrectly would check before the combatant effects had been loaded in)

Fixed some icon images not properly initializing in rare cases. This was most noticeable on the Army Size/Rarity combatant helper icons in PVP.

Fixed the Vault button loading in as locked when continuing a run, even if it had no reason to be locked, until a floor had been completed.

Fixed Thunder Dirk Uber's item icon not visually stacking to 16, being still limited to 8. This was cosmetic-only, the effect still stacked to 16 under the hood.

Fixed the auto-smart-reposition system, which moves units like the Dark Portal to be closer to other allies, or Mythics/Mutants to be closer to each other, ignoring Pit blocks when choosing valid hexes to move to.

The Summoning Shard item now detects the unit's Max Tier (for interactions with Unchained) rather than explicitly triggering at Tier 4