Performance Review: Survivor Beta · published
Fixes
Fixed bug reporting from the main menu Settings screen.
Fixed Windows app naming so the game uses PerformanceReviewSurvivor instead of OfficeWorkSim.
Fixed Bro Sales ball impacts causing a stun/“managed” prompt. Ball hits now push the player back without stunning.
Updated the fired-event meter label from HEAT to STRESS.
Corrected the death letter company name to Share Holder Company Solutions.
Fixed Steam initialization using the wrong App ID and improved Steam profile display.
Improved Steam leaderboard status messaging when leaderboards are missing or not linked.
Updated the hiring screen tutorial so it matches the redesigned tabs and contract flow.
Gameplay
Added a subtle enemy direction assist: after 10 seconds without a kill, a small arrow points toward the nearest enemy.
Improved elite enemy readability with stronger bronze/silver/gold backlight glow.
Rebalanced late-wave performance pressure:
Enemy cap now starts at 600 and ramps to 800 by year 25.
Spawn rate tapers as enemies approach the cap.
Enemy health and damage scale harder from year 13 onward.
Years 26-30 now add an extra 5% enemy health and damage per year.
Performance
Reduced late-wave enemy overload to improve playability on lower-end machines.
Offscreen enemies no longer create 3D proxy sprites until they are near view.
Special enemy formations now respect the active enemy cap.