Re:Blade · published
Hello, this is the developer.
This patch retroactively unlocks achievements you'd already qualified for but weren't getting, and fixes the Ice tree's enemy spawn issue along with a UI clipping problem.
If you have Re:Blade installed, the update downloads automatically — just restart the game.
First, thank you to everyone who kept reporting that achievements weren't unlocking properly.
Some achievements you'd already earned early on (Armory tier unlocks, Awakening, Relics, Badges, etc.) weren't unlocking.
Because achievements were only checked "at the exact moment the condition was met," players who had already finished that progress before the achievement was added stayed locked even though they qualified.
Examples:
After this update, when you restart the game, it re-checks your current ownership and progress and automatically unlocks any achievements you've already qualified for, retroactively.
Retroactively applied to:
How to apply
No action needed — just restart the game and it applies automatically. The achievement unlock notifications may take a little while to appear.
Fixed an issue where enemies weren't spawning in enough numbers when using the Ice tree.
Symptoms:
Fixes:
Fixed an issue where buff displays like crit chance were getting clipped off the right edge of the screen, only partly visible. Buffs now display fully within the screen.
The "Show Damage" option in Settings used to control only regular damage numbers — it now also turns off all text shown during battle.
→ If you want a clean battle screen with no text, one option now turns off all battle text.
Genuine thanks to every player who reported the achievement and Ice tree enemy-shortage issues in detail and shared setup info — that's what made it possible to track down the causes and fold them into this patch quickly.
If you notice anything else off, please leave a comment / post in the Discussions / drop a message in Discord — anywhere works. I'm reading everything.
See you in the Raid.
— STAGE Games