If Gloomsday has been sitting on your wishlist, you may have noticed this page went quiet for a long time. Honestly more likely, you forgot about us entirely. The short version: life got in the way. However, for the past year now development has beeen back in full force, and you can expect us to be around for the long haul.
Gloomsday now has a clear identity. It's a dark roguelite action-platformer. Thief-turned-mage Gary entered Colwell Academy looking for loot. Now he must fight to escape. Draw mana from your surroundings to cast spells—keep moving or you’ll run out. To be still is to die, but in Colwell Academy, death is only the beginning.
The relaunch build is the game's new baseline: one map and boss, 14 spells — each with a active cast half and a passive enchantment half — multiple upgrade options, gauntlet-like encounters, the Grand Hall hub with persistent upgrades, and a practice arena. Runs take about 20 minutes, and we have about 2-3 hours worth of gameplay in the build today, unlocking new story with each confrontation with the boss. For more details, read the Relaunch Patch Notes.
Gloomsday is $8 during Early Access. The demo is forever free, and the full release will come with an increase in price. Early Access may also increase in price as content increases. Buying early means buying a smaller game for a smaller price with free upgrades.
For full release we plan four regions with at least two bosses each plus a final boss, the story's conclusion, and a larger pool of spells, glyphs, and pacts. Early Access launches with the first region and its boss. Exact scope may shift with resources and community feedback. We're a four-person team targeting roughly a year. You can expect updates from us every 2–4 weeks, with the patch notes posted right here. If you want to become part of active development (and we hope you do!), join the Gloomsday Discord.
Happy Gloomsday.