Waifu Match! · published · build 22998608
================================================================================
================================================================================
Test your match-3 skills against other players in head-to-head PvP!
Choose your partner waifu — each one brings unique combat bonuses based on personality, rarity, and family
Family boosts: 30 waifu families each grant distinct combat advantages (score multipliers, timer extensions, combo bonuses)
Collection tier rewards: the more waifus you've collected in a family, the stronger your PvP bonus becomes (5 milestone tiers)
Three match types:
Ranked — compete for rank points and climb the seasonal ladder
Casual — practice matches without ranking pressure
Pink Slip — high-stakes wager (coming soon)
Ranked system with 8 rank tiers tracked via Steam Stats (server-authoritative, tamper-proof)
AI-simulated opponents for immediate matchmaking
Full anti-cheat system: hash-chained event logs, cross-validation, and plausibility checks on all match scores
Match result verification with "MATCH VOIDED" display for tampered results
Access: Main Menu → PvP (requires at least 1 collected waifu)
================================================================================
DYNAMIC WAIFU SYSTEM
================================================================================
Waifus now react dynamically based on affection level and personality traits
Affection tier system with visual feedback (glow effects, animation changes)
Personality-driven difficulty scaling — each waifu's preferences and traits influence match challenge
================================================================================
POWER-UP SYSTEM IMPROVEMENTS
================================================================================
Fixed all power-up descriptions (no more raw placeholders)
Rebalanced stacking_frenzy (fixed inverted rarity scaling)
Reduced power ranges to prevent same-rarity power gaps
Archetype selection UI with hover tooltips
Power-up selection after successful date completions
Synergy effects between equipped artifacts and active power-ups
================================================================================
HURDLE & DIFFICULTY SYSTEM
================================================================================
Dynamic difficulty adapts to player performance
Hurdle challenges scale with progression (capped by floor number)
New hurdle effects: color confusion, move penalties, score drains
Fixed hurdle timer duplication bug (no more stacking timers)
Fixed chaos_mode appearing too early (now respects activation date)
Hurdle warnings with sound on scene load
Hurdles properly reset between runs
================================================================================
UI & QUALITY OF LIFE
================================================================================
Full UI harmonization across all scenes (consistent fonts, colors, spacing)
Unified theme system (UITheme) with gloss effects
Font manager with fallback support
Settings scene: music volume, music toggle, voice volume, SFX volume, artifact orb effects toggle
Pause menu with quit confirmation
Dates cleared now shows "X/8" format instead of total count
Archetype tooltip "?" hint icons on character portraits
================================================================================
STABILITY & BUG FIXES
================================================================================
Save System:
Fixed save file encryption initialization order
Fixed archetype saves not persisting
Added defensive bounds checking across all save loading
Settings now force-save on scene exit (no lost settings)
Cloud sync deadlock prevention with timeout
Crash Prevention:
Added null safety guards across 15+ scripts
Fixed dictionary access errors (dot notation → .get() pattern)
Fixed array bounds checking in grid hurdle effects
Added offline fallback for Steam singleton
Capped event log memory at 10,000 entries
Gameplay Fixes:
Fixed preference_moves power-up over-triggering
Fixed skill tree drop rate bonuses not applying
Fixed relic drops: guaranteed only on Date 5 (not all 5+)
Fixed gallery stats showing "First Met: Recently" and "Dates: 0"
UI Fixes:
Fixed gallery "met" filter duplication bug
Fixed archetype tooltips not clearing on mouse leave
Fixed TextureRects blocking button clicks in PvP scenes
Added all artifacts to the artifact gallery
================================================================================
Your feedback helps us improve — leave a review on Steam!
================================================================================