MULTIPLAYER LIVE

major update

Waifu Match! · build 22998608 · published

On SteamNotes only · this build shipped before we watched the app

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NEW GAME MODE: PVP CHALLENGE

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Test your match-3 skills against other players in head-to-head PvP!

  • Choose your partner waifu — each one brings unique combat bonuses based on personality, rarity, and family

  • Family boosts: 30 waifu families each grant distinct combat advantages (score multipliers, timer extensions, combo bonuses)

  • Collection tier rewards: the more waifus you've collected in a family, the stronger your PvP bonus becomes (5 milestone tiers)

  • Three match types:
    Ranked — compete for rank points and climb the seasonal ladder
    Casual — practice matches without ranking pressure
    Pink Slip — high-stakes wager (coming soon)

  • Ranked system with 8 rank tiers tracked via Steam Stats (server-authoritative, tamper-proof)

  • AI-simulated opponents for immediate matchmaking

  • Full anti-cheat system: hash-chained event logs, cross-validation, and plausibility checks on all match scores

  • Match result verification with "MATCH VOIDED" display for tampered results

  • Access: Main Menu → PvP (requires at least 1 collected waifu)

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DYNAMIC WAIFU SYSTEM

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  • Waifus now react dynamically based on affection level and personality traits

  • Affection tier system with visual feedback (glow effects, animation changes)

  • Personality-driven difficulty scaling — each waifu's preferences and traits influence match challenge

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POWER-UP SYSTEM IMPROVEMENTS

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  • Fixed all power-up descriptions (no more raw placeholders)

  • Rebalanced stacking_frenzy (fixed inverted rarity scaling)

  • Reduced power ranges to prevent same-rarity power gaps

  • Archetype selection UI with hover tooltips

  • Power-up selection after successful date completions

  • Synergy effects between equipped artifacts and active power-ups

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HURDLE & DIFFICULTY SYSTEM

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  • Dynamic difficulty adapts to player performance

  • Hurdle challenges scale with progression (capped by floor number)

  • New hurdle effects: color confusion, move penalties, score drains

  • Fixed hurdle timer duplication bug (no more stacking timers)

  • Fixed chaos_mode appearing too early (now respects activation date)

  • Hurdle warnings with sound on scene load

  • Hurdles properly reset between runs

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UI & QUALITY OF LIFE

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  • Full UI harmonization across all scenes (consistent fonts, colors, spacing)

  • Unified theme system (UITheme) with gloss effects

  • Font manager with fallback support

  • Settings scene: music volume, music toggle, voice volume, SFX volume, artifact orb effects toggle

  • Pause menu with quit confirmation

  • Dates cleared now shows "X/8" format instead of total count

  • Archetype tooltip "?" hint icons on character portraits

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STABILITY & BUG FIXES

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Save System:

  • Fixed save file encryption initialization order

  • Fixed archetype saves not persisting

  • Added defensive bounds checking across all save loading

  • Settings now force-save on scene exit (no lost settings)

  • Cloud sync deadlock prevention with timeout

Crash Prevention:

  • Added null safety guards across 15+ scripts

  • Fixed dictionary access errors (dot notation → .get() pattern)

  • Fixed array bounds checking in grid hurdle effects

  • Added offline fallback for Steam singleton

  • Capped event log memory at 10,000 entries

Gameplay Fixes:

  • Fixed preference_moves power-up over-triggering

  • Fixed skill tree drop rate bonuses not applying

  • Fixed relic drops: guaranteed only on Date 5 (not all 5+)

  • Fixed gallery stats showing "First Met: Recently" and "Dates: 0"

UI Fixes:

  • Fixed gallery "met" filter duplication bug

  • Fixed archetype tooltips not clearing on mouse leave

  • Fixed TextureRects blocking button clicks in PvP scenes

  • Added all artifacts to the artifact gallery

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Thank you for playing Waifu Match!

Your feedback helps us improve — leave a review on Steam!

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MULTIPLAYER LIVE · Waifu Match! build 22998608 · SteamPeaks