Playtest Update — The Lobby Room & Drop-In Rejoin!

Peekablock Playtest · published

A real lobby!


No more waiting on a flat menu , creating or joining a server now drops you into a cozy toy-workshop room.
Your picked body stands right there in the room, changes the moment you re-pick it, and what you see is what spawns when the match starts.
The new lobby screen brings the roster, map card, chat (ENTER) and voice (U) together, with host controls tucked bottom-right , guests only see what they can actually use.

Lobby quality-of-life

  • Click the mic icon next to any player's name to mute them (just for you).
  • The player list follows the host's max-player setting live, and full servers grey out their JOIN button in the browser.
  • Joining is more reliable across the board: no phantom joins into full lobbies, and no more getting stuck on "FINDING..." , failed joins tell you and let you retry.

Dropped? Jump back in.


If you disconnect mid-match, the game now offers to put you right back into the match you fell out of , your slot is held and your body stays standing where you left it.
Joining a friend mid-match puts you in spectator until the round lets you in properly, and if a Seeker drops, someone takes over instead of the round stranding.

Under the hood


Body-paint syncing is smoother and framerate-independent, disconnected players no longer haunt scores and results, and a batch of networking fixes make long sessions more stable.

Coming next: a start countdown the host can cancel, and an in-game Steam friends panel and more... Keep the bug reports coming!