Playtest Update — Start Countdown & The Game Gets Loud!

Peekablock Playtest · published

Countdown to the hunt

  • Starting a match now kicks off a short countdown everyone can see in the lobby — no more instant yank into the level.
  • The host's START button becomes CANCEL during it. Cancelling keeps everybody in the lobby like nothing happened.
  • Players joining mid-countdown see the correct remaining time.

The game finally makes noise

  • Seeker shots are audible to everyone — and the gun's sound scales with how big you forged it.
  • Shots landing on grass, metal, sand, stone or wood each sound like it, for the whole match to hear.
  • Hiders: you'll now HEAR when a seeker prowls close — a warning cue that ramps up the closer they get. Good luck keeping your nerve.
  • Taunts got voices: chicken, whistle and, yes, fart. Getting caught has a proper sound too.

Heads up


This update changes the network protocol — make sure your teammates have updated before you host, or you won't see each other's lobbies.

Have fun, and keep the reports coming!