Patch 0.5.1.x – Bugfixes & Performance Improvements

Gloomvex · published · build 22347043

Performance Improvements

Batch Fusion System

- Auto-Fusion is now up to 100× faster with many chips

- Only 1 signal emit instead of N signal emits → no more UI freezes

Smart Fusion Display

1-10 Fusions:

- Faster slideshow (0.5s instead of 1.8s per chip)

- New "Skip All [SPACE]" button

- SPACE key for instant skip

11+ Fusions:

- Instant summary instead of endless slideshow

- Highlights section shows Q5+, Q6 and Special chips

- Quality statistics (e.g. "Q4: 45x, Q5: 28x, Q6: 2x")

- Scrollable overview with "OK" button

Balance Changes

Leviathan Boss

- Tentacles now show a 0.5s telegraph warning (pulsating green lines)

- Animation speed slowed by ~75% (better reaction time)

- Hitbox radius reduced from 40 to 30 pixels

- Spawn delay between tentacles increased from 0.2s to 0.3s

Bug Fixes

Chip Equipment for New Characters

- Fixed chip equipment for Ember, Glacius, Seeker, Ricochet and Reaper

- Resolved crash when clicking "Equip" button with new characters

- Character display in chip menu now correctly shows all 5 new characters with name and icon

Orbital Strike

- Fixed issue where orbital projectiles sometimes left persistent trails in the arena that wouldn't disappear

War Mech Boss

- Fixed issue where red warning circles wouldn't disappear

Homing Missiles

- During boss fights (1-2 enemies), Homing Missiles now fire in a fan pattern (±45° spread)

- All missiles then converge on the boss → full damage instead of just one missile

Character Visual Display

- Fixed issue where new characters (Ember, Glacius, Seeker, Ricochet, Reaper) displayed incorrect character skin in-game

- Each character now correctly displays their unique sprite and orbit visuals