Batch Fusion System
- Auto-Fusion is now up to 100× faster with many chips
- Only 1 signal emit instead of N signal emits → no more UI freezes
Smart Fusion Display
1-10 Fusions:
- Faster slideshow (0.5s instead of 1.8s per chip)
- New "Skip All [SPACE]" button
- SPACE key for instant skip
11+ Fusions:
- Instant summary instead of endless slideshow
- Highlights section shows Q5+, Q6 and Special chips
- Quality statistics (e.g. "Q4: 45x, Q5: 28x, Q6: 2x")
- Scrollable overview with "OK" button
Leviathan Boss
- Tentacles now show a 0.5s telegraph warning (pulsating green lines)
- Animation speed slowed by ~75% (better reaction time)
- Hitbox radius reduced from 40 to 30 pixels
- Spawn delay between tentacles increased from 0.2s to 0.3s
Chip Equipment for New Characters
- Fixed chip equipment for Ember, Glacius, Seeker, Ricochet and Reaper
- Resolved crash when clicking "Equip" button with new characters
- Character display in chip menu now correctly shows all 5 new characters with name and icon
Orbital Strike
- Fixed issue where orbital projectiles sometimes left persistent trails in the arena that wouldn't disappear
War Mech Boss
- Fixed issue where red warning circles wouldn't disappear
Homing Missiles
- During boss fights (1-2 enemies), Homing Missiles now fire in a fan pattern (±45° spread)
- All missiles then converge on the boss → full damage instead of just one missile
Character Visual Display
- Fixed issue where new characters (Ember, Glacius, Seeker, Ricochet, Reaper) displayed incorrect character skin in-game
- Each character now correctly displays their unique sprite and orbit visuals