Rogue Elements Demo · published
Heya,
this is a pretty significant update, as I implemented a optional progression system/mode where you can unlock bonusses to make the dungeon runs easier. Pure Roguelike runs are still the only way to submit scores to the leaderboard, as I never want to dilute the accomplishment from beating these runs without help. The added systems are sort of a grindable difficulty setting as an extra puzzle. It is planned to also include unlocks for "pure Roguelike" fans, such as unlocking new dungeons through this mode, but that is all still in the planning phase.
I still am not entirely sure if these mechanics will stay in the game and would absolutely need feedback from people reading/playing it. Please do feel free to comment here or contact me via [email protected]
The entire system is a proof of concept and will receive more tutorializing/ more specific implementation in the future if I develop this mechanic further.
New Features:
- Village Simulation
The village is an additional mode where residents have their own daily schedule and needs that they follow. They will go to work, sleep, eat and visit community spaces. To make progress, players will need to optimize the setup of their village as distance and time travelled matters a lot to fulfill specific villager