After the original alpha testing there was plenty to update. Bugs were fixed, updates were made and some polish was added. The intention of the Alpha V 0.6 build is that FTF is now “feature complete” in terms of an Early Access release with the expectation that there are still bugs to squash and polish to be added. See the list below for some of the changes that have been made.
A second round of testing (with some new testers) will be happening.
Features Added
- The “Construction Yard” has been added and is now the source of siege weapons
- Physics based walls are back!
- A tech tree has replaced the upgrade menu. Each new tech costs more than the previous tech.
- A basic melee unit (swordsman) has been added with guard, attack and patrol behaviors
- Steam Leaderboards added for “ELO”, players beaten, games started and completion times of single player challenges
- Single player challenges (resource based) have been added
- Flags added to buildings to help identify ownership
- Keys can now be re-mapped via the settings menu
- Settings menu now includes support for multiple monitors - change requires a restart of the game
Updates
- Damage scripts (bombs and siege weapons) have been greatly improved
- Tweaks to colors and image effects
- Axes and picks have been added to workers to correspond to their current job
- Physics material added to bricks along with other physics balancing with siege weapons
- The HUD and all UI should now scale better for both 720p and 1080p displays
- Build size down to 200 MB from 300 MB