Balance patches for abilities and survivability

Hordestomp Playtest · published

Side Weapon now has a count and radius upgrade
Jump Car now has a count upgrade

Core Upgrades

Fire Rate per Upgrade: 0.15 → 0.2
Max Damage Level: 3000 → 6000
Health per Upgrade: 50 → 200
Armor per Upgrade: 1 → 3
Sprint Speed per Upgrade: 0.05 → 0.1

Health Regen

Health Regen per Upgrade: 1 → 2
Health Regen Base: 1 → 2
Max Health Regen: 400 → 100

Projectile Effects

Max Ricochet Count per Upgrade: 1 → 2
Max Ricochet Count: 10 → 20
Explosive Damage per Upgrade: 0.5 → 1
Max Explosive Damage Multiplier: 15 → 30
Max Frost Radius: 5 → 8

Chain Lightning

Max Damage Multiplier: 100 → 20

Orbital Hat

Max Count: 12 → 6
Max Damage: 3000 → 6000
Base Speed: 150 → 200
Speed per Upgrade: 50 → 10
Max Speed: 600 → 300
Radius per Upgrade: 1.5 → 0.5
Radius per Count: 0.5 → 0.4
Max Radius: 15 → 10

Directional Revolver

Max Count: 12 → 6
Base Damage: 250 → 200
Damage per Upgrade: 250 → 100
Max Damage: 2500 → 2000
Radius per Upgrade: 1 → 0.5
Max Radius: 15 → 12

Jump Height Attack

Base Damage: 200 → 400
Damage per Upgrade: 400 → 100
Max Damage: 5000 → 2000
Default Count: 1
Count per Upgrade: 1
Max Count: 8

Aura Weapon

Max Damage: 16000

Situational Fire Rate

Crouch Fire Rate per Upgrade: 0.2 → 0.4
Airborne Fire Rate per Upgrade: 0.15 → 0.2

Side Weapon

Removed Max Level (50)
Base Damage: 200 → 400
Damage per Level: 400 → 200
Initial Count: 2
Count per Upgrade: 2
Max Count: 12
Max Damage: 10000
Base Radius: 2
Radius per Upgrade: 0.5
Max Radius: 6
Base Fire Interval: 1.5
Fire Rate per Upgrade: 0.1
Min Fire Interval: 0.1

Balance patches for abilities and survivability · Hordestomp Playtest patch notes · SteamPeaks