Minor performance patch and balances v0.8.19

Hordestomp Playtest · published

- Removed old unused code
- Implemented some optimizations. Game will perform a little better than before.
- Reduced one shot protection invulnerability time from 0.1s -> 0.05s
- Upgrades will be queued when jump, crouch, or sprint buttons are being held to prevent interruption
- Removed invulnerability grace period for sprint. Only the grace period but sprinting still makes you invulnerable. (grace period was the invulnerability time after sprinting, this was originally added because the player might level up while sprinting thus interrupting the sprint so the grace period was needed. but since upgrades are queued now on sprint, it's no longer needed)

Goblin Wizard
- Health 13500 -> 18000
- Collision Damage 20 -> 40

Goblin Wrestler
- Health 22000 -> 25000
- Collision Damage 20 -> 30
- Summersault Damage 120 -> 150

Aura Weapon
- Base Damage 800 -> 600
- Per Upgrade Damage 600 -> 300
- Max Damage 12000 -> 6000
- Per Upgrade Radius 4 -> 3
- Max Radius 60 -> 50
- Added knockback to enemies just like jump car

Directional Revolver
- Base cooldown 0.2s -> 0.5s
- Per upgrade cooldown reduction 0.1s -> 0.05s
- Minimum cooldown remains at 0.1s