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Rogue Night 0.6.2 Update! · Rogue Night patch notes · SteamPeaks
Rogue Night
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Patches
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Rogue Night 0.6.2 Update!
Rogue Night 0.6.2 Update!
Rogue Night
· published
19 months ago
All events
Read on Steam
New Features:
Added the town of Xerithil, which lies to the east of Elandris.
Added the Xerithil Crypt, a new dungeon.
Added jars that are quite satisfying to break.
Grass growth has returned! Cut it all!
Added indestructible buildings, such as sheds, a crypt, and windmills.
Pick up items should no longer pop through walls, but should now go immediately to the player if they get stuck.
Added road signs.
Relocated the priest survivor.
Added the engineer as a survivor NPC.
The Underhall now may only be accessed from the south entrance.
The build menu can now be opened to a specific page by pressing 1,2,3 or 4.
Only 9 keys may be held at any given time.
Default music volume has been raised slightly.
Bug Fixes:
Stepping stones now cost 2 stone to create, rather than 10 iron.
Put a storage cap on crystals.
Fixed a bug that caused regeneration particles to go haywire on loading a new game.
Pick up items no longer teleport to the player if the player is not near the item.