HEXCRAWL Early Access — Patch 0.10.17
Introducing active STEALTH MODE - an upgrade to the stealth system, allowing you to slowly prowl Delves to get the upper hand on unsuspecting enemies.
Stealth & delves:
- Hold careful pace (Ctrl / LT) in delves to enter Stealth — slower steps, a Stealth bonus, a translucent token, a soft enter/exit cue, and see your Stealth rolls when enemies are nearby. Detection is your Stealth vs the foe's fixed Perception. Closing on a foe is contested, so Stealth Mastery helps you land Sneak Attacks. Stay careful after a success until light, gear, damage, or a noisy door forces a new check; release clears Hidden.
- Packs patrol farther through corridors and choke points, fill more chambers in roomy delves, and chase at creature-appropriate speeds (oozes, plants, and constructs lumber; flyers still dart). Visible foes no longer blink out on dark tiles; lighting wash matches the floor; ambush packs appear at the fight, not left on nest tiles across the wall
Journal & Guide:
- Journal → EFFECTS lists every active effect on you (boons, hexes, poison, combat buffs, cooked-meat essence, delve invisibility / stealth / darksight) — green for helpful, red for harmful, yellow when mixed
- Guide → Mastery explains All earned, practice hover tips toward the next rank, and how weapon chains stack; Journal Mastery names which worn piece grants a gear bonus, and Stealth cloaks clarify they boost delve checks without raising Stealth Mastery
Fixes & performance:
- Leaving loot in a dungeon chest and coming back keeps the same items
- Ooze splits no longer stack ghost copies or leave an untouchable ooze that traps you until Flee
- Overland map costs less to keep on screen — shared fog draw, leaner hexes, and sea travel no longer holds the old region while the new one loads; should help on tighter machines
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